10 Bad Decisions in Baldur’s Gate 3 That Will Lead Your Companions to Dislike You

10 Bad Decisions in Baldur’s Gate 3 That Will Lead Your Companions to Dislike You

Baldur’s Gate 3 is a game that offers players a myriad of choices, each influencing not only the narrative but also the dynamics with various companions. While many of these decisions tend to exist in a morally ambiguous space or provide some benefit to someone, there are specific choices that stand out as unequivocally negative. These particular decisions are not just poorly thought out; they can lead to adverse consequences for both the player and the world around them.

The consequences of these choices range from minor setbacks to major ramifications, including permanent penalties for the party, needless losses of allies, or actions that are universally condemned by every potential companion. Here, we’ll explore ten of the most detrimental choices players can make in Baldur’s Gate 3.

10 Everyone Hates When You Lick The Spider Corpse

A Nasty And Completely Unhinged Thing To Do

Within the perilous Gauntlet of Shar, adventurers face various threats, including a devil named Yurgir and his band of merregons. Players uncover a large, decaying spider carcass near Yurgir’s camp, which has been treated with a potion to keep his pet, Nessa the displacer beast, calm. A bizarre but humorous option presents itself—players can choose to lick the spider carcass.

This peculiar action may offer a glimpse into the charming potion, and while Karlach strangely approves, the rest of the party reacts with disgust. Engaging in this act will result in a significant loss of approval from all other companions, serving as a stark reminder that some options are best left unexplored.

9 Having Sex With Mizora Will Polarize Many Party Members

A Costly Exchange For A Night Of Devilish Debauchery

Mizora, Wyll’s warlock patron and a fiend in service to the archdevil Zariel, makes multiple appearances throughout the game. She often chastises Wyll but presents a peculiar opportunity for players: the chance to become more intimate. Opting for this encounter can create a rift within the party.

8 Haarlep The Succubus Should Not Be Indulged

Stay Chaste In The House Of Hope

Within the treacherous House of Hope, players can encounter Haarlep, a succubus disguised as Raphael. Haarlep offers assistance but demands a night of passion in return. This choice can lead to disastrous consequences. Firstly, players can easily obtain the same assistance by eliminating Haarlep, who possesses valuable loot. Moreover, succumbing to Haarlep’s desires will place a curse on the player, reminiscent of the struggles depicted in the storyline.

7 Insulting Vlaakith Will Ensure Your Quick Death

Avoid Incurring The Lich Queen’s Wrath

Vlaakith, a formidable secondary antagonist, possesses the ability to end lives with ease. During a fateful encounter with her, players must tread carefully; insulting her can result in immediate execution. Should players attempt to complete her nefarious command, they will not only anger Vlaakith but could also meet an untimely demise, particularly in Honour Mode.

6 Attacking Omeluum Will Lose You A Potential Ally

One Good Illithid In The Game

While exploring the UnderDark, players may encounter Omeluum, a unique mind flayer who offers invaluable insights into the tadpole dilemma. Attacking this peaceful illithid will permanently sever ties with a valuable ally. Not only does this action impact immediate quests, but it holds significant ramifications in later stages of the game.

5 Sending Barcus Flying Is Funny, But Not Helpful

Be Careful With The Windmill Levers

When encountering Barcus Wroot, who finds himself in a precarious situation tied to a windmill, players face a decision. Pulling the wrong lever can send Barcus flying, a comedic yet detrimental outcome. This action will not only endanger a potential ally but may also influence various Ironhand gnome quests.

4 Sending Back Scratch Is Among The Most Monstrous Acts One Can Commit

Why Would Anyone Do This To The Loyal Hound?

Players grow attached to Scratch, the loyal hound who can assist in the camp. However, upon reaching Rivington, players may face a moral dilemma: return Scratch to a cruel former owner. This decision not only betrays the trust of a beloved companion but also reflects poorly on the player’s character.

3 Killing Mizora In The Oubliette Will Doom The Blade Of Frontiers

Resist The Temptation To Delete This Smarmy Devil

In a twist, players can encounter Mizora trapped in a pod—choosing to kill her might seem advantageous but comes with dire consequences. Ending her life while she is powerless will obliterate Wyll’s chance at freedom from his contract, condemning him to an eternity of suffering. Therefore, freeing Mizora is not only the humane choice but also crucial for maintaining group cohesion.

2 Letting Orin Kill Her Hostage Will Leave You With One Less Companion

This Changeling Does Not Make Empty Threats

In the climactic moments of Act 3, players face Orin the Red, who has taken a member of the party hostage. Depending on who is present, this can lead to catastrophic results. Failing to navigate this encounter skillfully can permanently remove a vital character from the team.

1 Letting Ethel Take Your Eye Is Super Not Worth It

A Permanent Debuff And The Potential Loss Of A Good Power Later On

When confronted with Auntie Ethel’s dubious offer to remove the illithid parasite by taking one of the player’s eyes, it’s essential to resist temptation. Accepting this deal results in permanent disadvantages to perception checks and makes the player character vulnerable to future threats. It also eliminates the possibility of acquiring Volo’s Erstaz Eye, a powerful item that enhances the player’s capabilities. This choice serves as a reminder that offers that seem advantageous may actually be traps.

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