Latest Starfield Update Introduces Multiple Bug Fixes

Latest Starfield Update Introduces Multiple Bug Fixes

Today marks the launch of Starfield’s first paid expansion, Shattered Space, offering players an exciting new space adventure packed with substantial new content. Alongside this expansion, Bethesda has also rolled out a new patch aimed at refining and enhancing the core gameplay experience.

Update 1.14.70 is now available for all platforms, bringing a range of bug fixes rather than any significant new gameplay features. This update addresses various issues, including graphical bugs, quest-related glitches, as well as problems related to audio, UI, and more, thus improving the overall performance of Starfield.

Additionally, several tweaks and enhancements have been made to components like the Rev-8 rover and the ship-building system. For further information, you can check out the complete patch notes below.

Starfield is accessible on Xbox Series X/S and PC.

Features

  • Creation Kit: The automated model creation process for Distant LOD is now available.

General Improvements

  • General performance and stability enhancements.
  • Resolved an issue limiting the number of loaded creations to 255.
  • Lighting adjustments and enhancements throughout the game.
  • Various visual improvements and bug fixes for weapon models.
  • Enhanced player headtracking when exiting dialogue.
  • The player’s camera no longer jostles when jumping.

Gameplay Adjustments

  • The damage-over-time effect of the Annihilator Particle Beam no longer impacts Companions.
  • Robots and Turrets will take damage from EM weapons moving forward.
  • Crafting: Resolved an issue with the The Boom Pop! dynamite recipe.
  • Elite Crew: Autumn Macmillan will no longer repeat dialogue regarding her sister.
  • Addressed a crowd behavior issue near The Well elevator in New Atlantis Spaceport during combat initiation.

Quest Fixes

  • Brownout: Fixed a progression issue after speaking with Joyce Osaka in New Homestead.
  • Due In Full: Fixed a rare occurrence of The Delinquent Space Ship not appearing.
  • Eye Witness: Players can no longer enter the destroyed ship on the spaceport landing pad.
  • Hostile Intelligence: Resolved a potential door access issue to the Security Office during the quest.
  • In Memoriam: Fixed a progression blocker during the “Speak with Sarah” objective near the waterfall.
  • In Memoriam: Corrected an issue preventing completion of the “Proceed to Cassiopeia I” objective if the planet was previously visited.
  • Leader of the Pack: Addressed an issue causing the Ashta Alpha to be non-aggressive.
  • Legacy’s End: Fixed an interaction problem with Delgado if siding with SysDef.
  • Legacy’s End: Released Crimson Fleet prisoners will no longer target Ikande after arming themselves.
  • Managing Assets: Fixed a rare issue preventing Tomo from appearing at Paradiso.
  • One Giant Leap: Corrected a music playing issue during the Unity Scene.
  • One Giant Leap: Addressed audio problems occurring during the credits.
  • One Small Step: Resolved a rare camera issue when boarding the first Crimson Fleet ship in the tutorial.
  • Revelation: Fixed quest target consistency in the final encounter.
  • Rook Meets King: Dmitri Moldavski will now respond correctly if Austin Rake is killed during the encounter.
  • Rook Meets King: Addressed an issue with incorrect weapon animations for one of the Ragana crew members.
  • Rough Landings: Fixed a rare issue with Milena Axelrod’s ship not appearing.
  • The Best There Is: Resolved an issue preventing Huan from moving to the Jade Swan after their first meeting.
  • The Best There Is: The Jade Swan will now be accessible if the “Search and Seizure”quest is still active.
  • The Best There Is: Fixed an issue making the UC Vigilance difficult to find due to its extreme distance.
  • The Showdown: Fixed a locking issue with the door to the Strikers Hangout.

Location Corrections

  • Akila: Updated textures in the Slums.
  • Akila: Fixed a collision problem with bunk beds.
  • Deserted Biotics Lab: Corrected missing panels on the exterior floor.
  • Lair of the Mantis: Resolved a minor texture issue on some panels.
  • Londinion Steam Tunnels: Fixed collision issues allowing players to escape bounds.
  • Maheo I: Closed an opening on the roof of Sonny Di Falco’s Mansion.
  • Neon: Nyx’s Apartment: Fixed a collision issue within the area.
  • Neon: Addressed collision issues with grated panels in Ebbside.
  • New Atlantis: Adjusted areas where water in the lake North of New Atlantis intersected with terrain.
  • Stroud-Eklund Staryard: Fixed collision problems in certain areas.
  • The Clinic: Resolved a visual issue occurring in Dr. Cassidy’s office.
  • The Red Mile: Corrected a collision issue under the platforms in the final area.

Ship Enhancements

  • Ship Builder: A new toggle option for Flip Merge behavior has been added to the game settings.
  • Ship Builder: Fixed an audio issue when deleting a hab.
  • Resolved an issue that allowed non-sellable ships to be sold to vendors.

Vehicle Updates

  • Fixed issues with Set Active in the Vehicle menu when using a gamepad.
  • Corrected the position of Wheel VFX.
  • Fixed issues with the Favorites menu opening while entering a vehicle.
  • Name plates and health bars now display consistently when in a vehicle.
  • Settings for look sensitivity will now affect the vehicle camera.
  • Kaiser and Vasco will no longer both sit in the Rev-8 while following the player.
  • The vehicle icon will not display in interior maps anymore.
  • Vehicle lights will no longer turn on automatically when loading a save.
  • The fast travel distance for vehicles is now aligned with other POIs and landed ships.

UI Improvements

  • Addressed an issue with Xbox Display Settings reverting the frame rate target to performance mode.
  • Removed a debug string displayed during save uploads on Xbox.
  • Updated the Skills menu to resolve Large Font Mode issues in certain languages.
  • Long-named resources are truncated in Large Font Mode during scanning.
  • Resolved Large Font Mode issues in the Barter Menu when selling larger quantities of items.
  • Temporary text no longer appears when quickly selecting “Continue” from the Main Menu.
  • Ship registration costs are now accurately displayed on vendors and in the hangar menu.
  • Addressed mass display issues when selling items from ship cargo.
  • Skill Challenge pop-ups now display truncated text where applicable.
  • Resolved gravity wells appearing incorrectly in the Missions Menu opened from the Starmap.
  • Location names and quest objectives will now truncate correctly on the planet map.
  • Creations store titles are fully displayed in all languages.
  • A message prompt appears when loading a save with an unavailable Creation on the current platform.
  • Weapons default to their original skin in menus if a weapon skin creation is disabled.
  • Addressed sorting issues for Best Results in the Creations menu.
  • Corrected the notification for insufficient credits when a large amount is available.
  • Ammo counts now display correctly for values exceeding 100,000.
  • The damage popup now displays numbers larger than 4 digits.
  • Fixed issues caused by aiming down sights while pickpocketing.
  • The crew menu correctly displays when someone is assigned to the player’s home.
  • The repair button is hidden in the hangar inspect menu.
  • Resolved a waiting issue causing unintended text to show momentarily.
  • Healing items now preview the health restoration amount correctly.
  • Storage container weights update when all items are cleared.
  • The ship marker in the scanner properly reflects the correct location when docked at a space station.
  • Crafting completion prompts are now correctly spaced for longer titles.
  • Tunneling creatures will not display their nameplates or quest targets when tunneling.
  • Scanner Anomalies can now serve as landing targets while piloting a ship in orbit.

Audio Enhancements

  • Increased center channel audio usage for surround sound setups.
  • Fixed an audio issue where power allocation sounds played repeatedly with one allocated power while the engine system was damaged.
  • Ecliptic Mercenary voices now maintain consistent filtering across languages.

Source

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