Advantages and Disadvantages of Link Speaking in the Upcoming Legend of Zelda Game

Advantages and Disadvantages of Link Speaking in the Upcoming Legend of Zelda Game

The Legend of Zelda franchise has undergone significant evolution since its inception, but the question remains: Can Link’s iconic silence be altered? Link’s mute persona is as recognizable as his classic green tunic, which has already seen transformations in Breath of the Wild and Tears of the Kingdom. These modern installments demonstrate that Link can adapt stylistically while retaining his essence; however, many fans may firmly oppose the idea of him speaking.

Historically, Link has been vocal on rare occasions, albeit to mixed reactions. It’s worth noting that introducing spoken dialogue for Link is not without precedent. Given his predominantly silent role throughout the series, the potential for Link to engage in conversation in future titles raises questions about maintaining the character’s integrity. Could the advantages of a talking Link overshadow the risks associated with altering a beloved gaming icon?

Art of Link riding Epona with the Sky and Skyloft from The Legend of Zelda: Skyward Sword in the background.
Custom Image by Matthew Wilcox

Link’s status as a silent protagonist may be somewhat misleading. Although he seldom articulates spoken words, the narrative often implies his dialogue when interacting with non-player characters (NPCs), especially in shop sequences where he selects items. Players may navigate menus, yet the game suggests that Link communicates his desires to shopkeepers.

Over time, the series has gradually acknowledged Link’s ability to vocalize. For instance, in The Wind Waker, Link shouts “come on”to signal Medli. Twilight Princess portrays Link conversing with Ilia, albeit without audio waves present. Furthermore, Skyward Sword introduced dialogue choices, a trend continued in Breath of the Wild and Tears of the Kingdom. While Link may primarily remain silent, it’s evident that he engages in dialogue more than previously thought.

The stylistic choice to keep Link mute seems increasingly anachronistic as storytelling within the series grows more sophisticated. In the context of extended, voice-acted cutscenes, Link’s silence becomes pronounced compared to earlier text-based interactions. Voice acting could deepen his relationships with Zelda and other characters, enriching emotional arcs.

Moreover, introducing dialogue could unlock new storytelling avenues, allowing for richer NPC conversations and greater player agency within the narrative. This could lead to the integration of RPG elements, enhancing the already robust dialogue system and complementing the open-world framework of the series. Nonetheless, the reaction from traditional Zelda fans regarding such changes remains uncertain.

Official art of Link leading Princess Zelda through the sewers in The Legend of Zelda: A Link to the Past.

Link’s enduring silence in the Zelda series serves a significant purpose. It allows players to immerse themselves fully in the character, projecting their interpretations and personalities onto Link. His lack of pronounced traits beyond courage and goodness supports a wide connection among players, despite individual perceptions varying greatly.

The 1989 The Legend of Zelda animated series exemplifies the pitfalls of attributing too much personality to Link. In its opening moments, Link’s obnoxious behavior alienated viewers, highlighting the risks involved with giving him too much dialogue. Increasing Link’s verbal presence could lead to divisive reactions among fans, ultimately undermining the deep-seated connection many have with him.

Considering Link already navigates extensive dialogue choices in titles like Breath of the Wild, the necessity for him to speak aloud seems questionable. Text-based options might better preserve player connection, allowing for character expression without risking the silent, enigmatic charm that fans adore.

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Although there are arguments in favor of having Link speak in future installments, the potential drawbacks appear to outweigh the benefits. Link’s established connection with players is paramount, and sacrificing that connection for spoken dialogue doesn’t seem justified. The existing structure allows for character agency through text without jeopardizing his unique appeal.

The Legend of Zelda series also faces a challenge akin to the Ship of Theseus dilemma. As newer titles like Breath of the Wild and Tears of the Kingdom introduce substantial changes to the classic formula, the essence of the series may begin to fade. While introducing voice lines might seem inconsequential on its own, it would contribute to the overall identity shift, further distancing the series from its original charm.

For now, the prospect of a vocal Link seems unlikely. The developers behind Zelda: Echoes of Wisdom considered the idea but ultimately opted against it, feeling it “didn’t feel right”(via VGC). It is hoped that this sentiment resonates with other developers working on future The Legend of Zelda projects, ensuring Link remains predominantly silent.

Source: VGC

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