In the world of Call of Duty, each seasonal and mid-season update brings essential tweaks to weapon configurations. The current updates for Black Ops 6 and Warzone Season 1 Reloaded continue this tradition, striving to optimize gameplay by diversifying weapon choices. Understanding these changes is crucial for tailoring your loadouts effectively, given that both games feature distinct weapon selections.
Both Black Ops 6 and Warzone are undergoing careful evaluation in Season 1, leading to significant adjustments to weapon effectiveness. The developers have introduced various buffs and nerfs aimed at leveling the playing field—empowering underutilized weapons and curbing those that dominate the meta. Here, we will explore the complete list of adjustments made to weapons in BO6 and Warzone as part of this update.
Latest Update Notice – December 10, 2024: Following the initial season patch notes dropped on December 5, 2024, which didn’t mention weapon changes for Black Ops 6 Multiplayer, subsequent updates detailed various adjustments. These changes, initiated by Treyarch for BO6 and Raven Software for Warzone, are crucial for optimizing gameplay across modes, ensuring players have the best weapons available for their tactical preferences.
Buffs & Nerfs in Black Ops 6 Season 1 Reloaded
Black Ops 6 has received substantial weapon balancing updates in response to community feedback, ensuring that popular weapons do not overshadow emerging ones. This approach encourages a broader variety of options, enhancing the overall gameplay experience.
General Weapon Changes for Multiplayer and Zombies
Weapon Motion Adjustments:
- Reduced visual recoil across all weapons, particularly for full-auto categories.
- Minimized turn sway for improved targeting, especially with higher magnification optics.
- Decreased gun kick related to high-magnification optics, excluding Sniper Rifles.
- Reduced idle sway during aiming for all weapons except Sniper Rifles.
- Further reduced idle sway when firing across all weapons except Sniper Rifles.
- Simplified weapon motion penalties when moving in aim-down-sights (ADS).
- Eliminated excessive hip fire deviation, resulting in steadier aiming.
Aiming Idle Sway Modifications:
- Aiming Idle Sway Delay has been standardized to 2.2 seconds across all weapons.
- Sniper Rifles fully eliminate Idle Sway instead of just reducing it.
- Utilizing a Target Laser improves Aiming Idle Sway Delay to 2.9 seconds for all weapons.
Assault Rifle Adjustments in Black Ops 6
XM4 Changes:
- Maximum Damage revised from 23 to 22.
- Maximum Damage Range extended from 16.5m to 40.6m.
- Adjusted to have only Maximum and Minimum Damage Ranges.
- Headshot multiplier boosted from 1.15 to 1.25.
- CHF Barrel Attachment:
- Headshot multiplier elevated from 1.25 to 1.3.
AMES 85 Changes:
- Maximum Damage decreased from 50.8m to 15.2m.
- Adjusted for Maximum and Minimum Damage Ranges only.
- Headshot multiplier increased from 1.12 to 1.2.
- CHF Barrel Attachment:
- Headshot multiplier raised from 1.25 to 1.3.
- Penalties for Vertical View Kick and Gun Kick improved from 50% to 45%.
Other Assault Rifle Adjustments:
- GPR 91:
- Maximum Damage Range cut from 19.1m to 17.8m.
- Headshot multiplier increased from 1.15 to 1.25.
- CHF Barrel Attachment:
- Headshot multiplier boosted from 1.2 to 1.35.
- Vertical and Horizontal View Kick penalties increased by 5%.
- Goblin Mk2:
- Maximum Damage improved from 39 to 40.
- Maximum Damage Range reduced from 39.4m to 16.5m.
- Headshot multiplier increased from 1.15 to 1.25.
- CHF Barrel Attachment:
- Headshot Multiplier rose from 1.4 to 1.5.
- Horizontal View Kick penalty increased from 20% to 25%.
- Model L: Maximum Damage raised from 27 to 28.
- AK-74: Headshot multiplier adjusted from 1.15 to 1.27.
Submachine Gun Adjustments in Black Ops 6
C9 Changes:
- Maximum Damage decreased from 29 to 26.
- Maximum Damage Range augmented from 13.3m to 15.2m.
- Headshot multiplier improved from 1.1 to 1.27.
- CHF Barrel Attachment:
- Headshot multiplier raised from 1.2 to 1.35.
KSV Changes:
- Maximum Damage Range increased from 10.8m to 12.7m.
- Medium Damage increased from 21 to 22.
- Headshot multiplier improved from 1.1 to 1.25.
LMG Adjustments in Black Ops 6
XMG Changes:
- CHF Barrel:
- Vertical and Horizontal View Kick penalties increased by 5% each.
Melee Weapon Adjustments
- Knife: Reduced melee swing time by 7.5%.
- Baseball Bat: Reduced melee swing time by 14%.
- Power Drill: Reduced melee swing time by 9.5%.
Weapon Buffs & Nerfs in Warzone Season 1 Reloaded
The latest updates for Warzone have introduced vital modifications aimed at refreshing the game meta. By integrating weapons from earlier titles like MW2 and MW3, the developers have worked to ensure a broad range of options for players, improving equity in gameplay. Below are the recent modifications made to weapons in Warzone:
Adjustments for Black Ops 6 Weapons in Warzone
General Weapon Motion Tweaks:
- Visual recoil has been reduced to provide better control.
- Turn sway was minimized for enhanced aiming accuracy.
- Gun kick on high-magnification optics has experienced reductions.
- Idle sway reductions ensure better targeting capabilities.
- Motion penalties while changing stance in ADS have also been curtailed.
- Firing while hip-firing now maintains crosshair stability as deviations were removed.
Aiming Idle Sway Adjustments:
- Aiming Idle Sway Delay for all weapons set at 2.2 seconds.
- Sniper Rifles have enhanced capabilities to completely eliminate Idle Sway.
- Target Laser setups provide even further improvements to an impressive 2.9 seconds.
These changes, particularly adapted for Black Ops 6 weapons, aim to enhance the quickscoping experience while also making the handling of these guns smoother. Players may find themselves adjusting their strategies depending on the improved performance of various weapons.
Assault Rifle Modifications in Warzone
AK-74 Improvements:
- Maximum Damage Range increased from 45.72m to 53.34m.
- Medium Damage Range expanded significantly for enhanced effectiveness.
- Bullet Velocity raised to ensure quicker hits.
Other Assault Rifle Changes:
- AMES 85: Bullet Velocity increased to enhance speed.
- AS VAL: Notable increases in all ranges to improve overall playability.
- Goblin Mk2: Bullet Velocity improvements made, ensuring quicker shot delivery.
The buffs to bullet velocity across popular models like the XM4 enhance their viability, ensuring hit registration is more effective in long-range scenarios. This rebalancing is crucial for maintaining competitive play in Warzone.
Submachine Gun Adjustments in Warzone
Overall Changes to All Black Ops 6 SMGs:
- Reload speeds enhanced by 10% for improved performance.
Individual Updates:
- C9: Revisions across medium damage ranges, improving headshot efficiency.
- Kompakt 92: Improvements made to damage ranges and modifiers for better combat effectiveness.
LMG Adjustments in Warzone
Key Modifications:
- GPMG-7: Damage ranges improved to facilitate assault capabilities.
- PU-21: Bullet velocity increases support better performance in combat.
Marksman Rifle Adjustments in Warzone
Overall Changes:
- Reload speeds for all Black Ops 6 Marksman Rifles increased by 12%.
As with other weapon categories, continuous adjustments are made to enhance competitive play. The improvements to bullet velocity across various rifles aim to boost their reliability over distances, crucial for player strategies in tactical engagements.
Shotgun Adjustments in Warzone
Notable modifications include reductions on maximum damage outputs for various shotguns—adjustments that reflect community feedback and strive to maintain game balance.
Sniper Rifle Changes in Warzone
Significant improvements in performance have been made, ensuring they are more deadly within their optimal ranges.
Melee Weapon Adjustments in Warzone
- Knife: Enhanced swing times for faster engagements.
- Baseball Bat: Improved swing speed for versatility in combat.
- Power Drill: Agility sped up to ensure better effectiveness in encounters.
Each of these adjustments is grounded in the default values associated with Black Ops 6 and Warzone weapons. It’s important to experiment with various loadouts to reflect these changes, as many previously less popular options may now serve you well in combat scenarios.
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