Complete Guide to the Dragon Quest 3 Remake Personality Quiz

Complete Guide to the Dragon Quest 3 Remake Personality Quiz

Similar to the original release of Dragon Quest III, the newly redesigned Dragon Quest 3 HD-2D Remake initiates character development through a Personality Quiz. This quiz plays a crucial role in defining the Hero’s in-game Personality, which significantly affects their statistical growth as they progress in levels. Therefore, players are encouraged to thoughtfully consider the personality they wish to adopt before embarking on their quest. This comprehensive guide aims to provide everything you need to explore and optimize various starting vocations in Dragon Quest 3 Remake.

Understanding the Personality Quiz in Dragon Quest 3 Remake

DQ3-Personality-Quiz-Explained

The initial Personality Quiz consists of two primary stages:

  • Question and Answer Section: Players will respond to a range of questions.
  • Final Testing Phase: Based on your responses, you will navigate one of eight final test scenarios, each presenting distinct challenges. Your decisions during this phase will ultimately shape your Personality in Dragon Quest 3 Remake.

Question and Answer Details

The quiz begins with a question drawn from a limited selection, and all queries require a “yes”or “no”answer. This interactive format allows for multiple branching paths, influencing the eventual outcomes. A detailed table below outlines the progression based on your answers and how to reach each final test.

Understanding the Final Tests

The Final Tests serve as unique scenarios where the Hero must participate in a predefined event. The choices made here dictate your starting personality in Dragon Quest 3 Remake. For instance, during the Tower sequence, you simply choose to jump or not, with each option leading to a different personality outcome.

Complete Question and Answer List for the Personality Quiz

DQ3-Personality-Quiz-Complete-Answers

Note that the questions included in the table below may be paraphrased or condensed, reflecting wording from prior Dragon Quest III iterations. Although we may not have the precise wording of every query in the latest version as of yet, the essence remains unchanged. As new versions are released, we will update this guide accordingly.

All Possible Opening Queries

Number Question Wording Answering ‘Yes’ Progressive Question # Answering ‘No’ Progressive Question #
1 Is life boring…? 7 9
2 Do you find adventure to be more of a chore than a pleasure…? 6 8
3 Is the sun the king of all nature…? 14 8
4 Does victory come in battle…? 15 6
5 When setting off on an adventure, is it better to have fine weapons and armor than fine companions? 8 16

All Follow-Up Questions

Number Question Wording Answering ‘Yes’ Takes You To Question # (or Final Test) Answering ‘No’ Takes You To Question # (or Final Test)
6 Do you enjoy talking to the townspeople you visit? 7 8
7 If you find a cave, do you rush inside to explore? 10 15
8 Do you spend more on weapons than armor? 10 9
9 Do you enjoy helping others? 11 12
10 Do you prefer more expensive lodging to save time? 13 14
11 Do you struggle to sleep due to overthinking? 14 13
12 Do you prefer the mountains over the sea? 31 13
13 Does monotony frustrate you? 25 14
14 Do you often dream? 18 15
15 Do you prefer magic over physical strength? 16 19
16 Do you long for the ability to fly? 17 20
17 Do you envy the freedom of birds? 21 22
18 Have you ever dreamed of being chased? 19 25
19 Is being around new people tiring? 20 23
20 Do you trust fortune tellers? 21 25
21 If you could be reborn, would you prefer to be royalty? 23 22
22 Do you find it hard to deny others’ requests? 38 23
23 Are you good at not worrying about failures? 24 40
24 Is it hard for you to argue, even when you disagree? 34 25
25 Do you enjoy physical activities? 31 26
26 Do you find cats cuter than dogs? 27 28
27 Is it wrong to fall for a friend’s lover? 28 29
28 Do you blush when praised? 29 30
29 Are you meticulous about your appearance? 30 30
30 Do you enjoy physical activities? (Revisited) (Lie) Village 40
31 Can minor issues irritate you? 32 34
32 Are you quick to act when inspiration strikes? 33 36
33 Do you believe you are always right? Desert 36
34 Can a promise be broken in certain circumstances? 35 36
35 Do you believe in Gods? Monster 36
36 Do you become engrossed in a task? 37 48
37 Do you save your favorite food for last? 43 49
38 Do you daydream frequently? 39 40
39 If granted a wish, can you name it quickly? Tower 41
40 Do you have many friends? 42 41
41 Do you dwell on the past often? 43 42
42 Do you pay attention to gossip? 43 44
43 Is sadness more common in the world than joy? Forest 45
44 If tricked, do you share some blame? Dancing Girl Theater 45
45 Have you wished to mature before your time? 47 46
46 Do you crave more for things you cannot have? Cave 47
47 Do you believe dreams can come true if held long enough? Cave Dancing Girl Theater
48 Is there someone you’d protect at all costs? The Queen’s Treachery 49
49 If you trip over a pebble, is it your fault? The Queen’s Treachery Cave

Should you encounter the same question multiple times, switching your answer on the second instance will be labeled as a lie. For example, choosing “yes”to enjoying physical activities but switching to “no”on a later iteration took us to the ‘Stolen Purse’ final test.

Concluding Outcomes of the Personality Quiz Final Tests

DQ3-Personality-Final-Tests

Cave Final Test

In this scenario, you will traverse a cave, encountering signs and treasure chests along the way, culminating in a scenario involving a trapped girl just before the exit.

Actions Taken Assigned Personality
Ignore first sign Narcissist
Neglect Sign 2, 3, or 4 Sore Loser
Adhere to all signs towards exit Mule
Search for treasure Scatterbrain
Rescue the girl Straight Arrow

Stolen Purse Final Test

You confront an old man requesting you retrieve his purse from a drawer. Suddenly, you are accused of theft.

Action Taken Assigned Personality
Admit to the theft Show-Off
Deny theft and frame the old man Slippery Devil
Depart town prior to theft Shrinking Violet

The Queen’s Treachery Final Test

In this castle scenario, you learn about a queen’s nefarious plot. Engage with the Chancellor to make your choices.

Decision Made Assigned Personality
Leave the castle and take no action. Happy Camper
Consult with the Chancellor and respond negatively twice Good Egg
First No, then Yes Wit
Yes, No, No, Yes Clown
Yes, No, Yes Wit
Yes, Yes Vamp (Female), Charmer (Male)

Dancing Girl Theater Final Test

This test takes place in a theater setting where a dancer performs. Engage the audience members to shape your choices.

Decision Assigned Personality
Exit the theater without interaction Free Spirit
Agree with the Fiancé Crybaby
Disagree with the Fiancé Lone Wolf
Respond with confusion to the Fiancé Lout

Forest Final Test

You’ll push boulders towards an Old Man, who rewards you based on your effort and determination. Avoid going off the designated path to continue.

Actions Taken Assigned Personality
Push 0–1 boulders Lazybones
Push 2–5 boulders Show-Off
Push 6–19 boulders Plugs
Push 20–39 boulders Drudge
Push 40+ boulders Tough Cookie

Desert Final Test

Here, you’ll meet two brothers stranded in the desert. Help Dickie decide his brothers’ fate.

Decision Assigned Personality
Advise Dickie to abandon his brother. Thug
Encourage Dickie to assist his sibling Idealist
Instruct Dickie to leave the canteen. Daredevil

Monster Final Test

The Hero, as a monster, must decide how to treat the townsfolk.

Choices Assigned Personality
Killing no more than two townspeople Paragon
Killing three townspeople or more; avoiding women, elderly, or children Spoilt Brat
Killing three or more, including vulnerable individuals Egghead
Eliminating all except for the hiding man Klutz

Tower Final Test

This brief test offers just two options. The Hero faces a classical dilemma: “If your friends instructed you to jump off a roof, would you?”

Choice Assigned Personality
Leave without jumping Socialite
Jump off Daydreamer

Obtaining the Optimal Starting Personalities in Dragon Quest 3 Remake

DQ3-Optimal-Starting-Personalities

While determining the ‘best starting personalities’ can be subjective, this guide will detail the processes to help you achieve some of the most sought-after outcomes in the game.

Achieving the Vamp Personality

To acquire the Vamp personality in Dragon Quest III Remake, your character must be female. Some players falsely claim that male heroes can adopt this personality, but that is incorrect.

To reach the Vamp personality, follow the path leading to the Queen’s Treachery final test, ensuring you navigate through questions 48 or 49 via each of the five initial queries:

  • 1. Is life boring…?: No (1), Yes (9), Yes (11), Yes (14), No (18), Yes (25), Yes (31), No (32), No (36), Yes (48), Queen’s Treachery.
  • 2.. ..is the sun the king of the sky…?: No (1), No (8), Yes (9), Yes (11), Yes (14), No (18), Yes (25), Yes (31), No (32), No (36), Yes (48), Queen’s Treachery.
  • 3.. ..is adventure more of a chore…?: Same as previous question.
  • 4.. ..is there no victory in battle…?: No (1), No (6), No (8), Yes (9), Yes (11), Yes (14), No (18), Yes (25), Yes (31), No (32), No (36), Yes (48), Queen’s Treachery.
  • 5.. ..is it better to have fine gear over fine companions…?: Yes (1), No (8), Yes (9), Yes (11), Yes (14), No (18), Yes (25), Yes (31), No (32), No (36), Yes (48), Queen’s Treachery.

Getting the Paragon Starting Personality

To secure the Paragon starting personality in Dragon Quest 3 Remake, proceed to the Monster final test. To do this, advance to question 35 and respond positively. Here are the required steps from the starting questions:

  • 1. Is life boring…?: No (1), No (9), Yes (12), No (31), Yes (34), Yes (35), Monster Final Test.
  • 2.. ..is the sun the king of the sky…?: No (1), No (8), No (9), Yes (12), No (31), Yes (34), Yes (35), Monster Final Test.
  • 3.. ..is adventure more a chore…?: Identical to previous.
  • 4.. ..is there no victory in battle…?: No (1), No (6), No (8), No (9), Yes (12), No (31), Yes (34), Yes (35), Monster Final Test.
  • 5.. ..is it better to have fine gear than fine companions…?: Yes (1), No (8), No (9), Yes (12), No (31), Yes (34), Yes (35), Monster Final Test.

Attaining the Lone Wolf Starting Personality

To obtain the Lone Wolf personality in Dragon Quest 3 Remake, you will need to reach the Dancing Girl Theater final test. This can be accomplished by answering “Yes”to question 44 or “No”to question 47. Here are the steps to achieve this from the starting inquiries:

  • 1. Is life boring…?: No (1), No (9), Yes (12), No (31), No (34), Yes (36), Yes (37), No (43), Yes (45), No (47), Theater Final Test.
  • 2.. ..is the sun the king of the sky…?: No (1), No (8), No (9), followed by the same responses from question 9 onward.
  • 3.. ..is adventure more of a chore…?: Identical to above.
  • 4.. ..is there no victory in battle…?: No (1), No (6), No (8), No (9), same from question 9 onward.
  • 5.. ..is it preferable to have fine weapons over great companions…?: Yes (1), No (8), No (9), then identical from question 9 onward.

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