Similar to the original release of Dragon Quest III, the newly redesigned Dragon Quest 3 HD-2D Remake initiates character development through a Personality Quiz. This quiz plays a crucial role in defining the Hero’s in-game Personality, which significantly affects their statistical growth as they progress in levels. Therefore, players are encouraged to thoughtfully consider the personality they wish to adopt before embarking on their quest. This comprehensive guide aims to provide everything you need to explore and optimize various starting vocations in Dragon Quest 3 Remake.
Understanding the Personality Quiz in Dragon Quest 3 Remake
The initial Personality Quiz consists of two primary stages:
- Question and Answer Section: Players will respond to a range of questions.
- Final Testing Phase: Based on your responses, you will navigate one of eight final test scenarios, each presenting distinct challenges. Your decisions during this phase will ultimately shape your Personality in Dragon Quest 3 Remake.
Question and Answer Details
The quiz begins with a question drawn from a limited selection, and all queries require a “yes”or “no”answer. This interactive format allows for multiple branching paths, influencing the eventual outcomes. A detailed table below outlines the progression based on your answers and how to reach each final test.
Understanding the Final Tests
The Final Tests serve as unique scenarios where the Hero must participate in a predefined event. The choices made here dictate your starting personality in Dragon Quest 3 Remake. For instance, during the Tower sequence, you simply choose to jump or not, with each option leading to a different personality outcome.
Complete Question and Answer List for the Personality Quiz
Note that the questions included in the table below may be paraphrased or condensed, reflecting wording from prior Dragon Quest III iterations. Although we may not have the precise wording of every query in the latest version as of yet, the essence remains unchanged. As new versions are released, we will update this guide accordingly.
All Possible Opening Queries
Number | Question Wording | Answering ‘Yes’ Progressive Question # | Answering ‘No’ Progressive Question # |
---|---|---|---|
1 | Is life boring…? | 7 | 9 |
2 | Do you find adventure to be more of a chore than a pleasure…? | 6 | 8 |
3 | Is the sun the king of all nature…? | 14 | 8 |
4 | Does victory come in battle…? | 15 | 6 |
5 | When setting off on an adventure, is it better to have fine weapons and armor than fine companions? | 8 | 16 |
All Follow-Up Questions
Number | Question Wording | Answering ‘Yes’ Takes You To Question # (or Final Test) | Answering ‘No’ Takes You To Question # (or Final Test) |
---|---|---|---|
6 | Do you enjoy talking to the townspeople you visit? | 7 | 8 |
7 | If you find a cave, do you rush inside to explore? | 10 | 15 |
8 | Do you spend more on weapons than armor? | 10 | 9 |
9 | Do you enjoy helping others? | 11 | 12 |
10 | Do you prefer more expensive lodging to save time? | 13 | 14 |
11 | Do you struggle to sleep due to overthinking? | 14 | 13 |
12 | Do you prefer the mountains over the sea? | 31 | 13 |
13 | Does monotony frustrate you? | 25 | 14 |
14 | Do you often dream? | 18 | 15 |
15 | Do you prefer magic over physical strength? | 16 | 19 |
16 | Do you long for the ability to fly? | 17 | 20 |
17 | Do you envy the freedom of birds? | 21 | 22 |
18 | Have you ever dreamed of being chased? | 19 | 25 |
19 | Is being around new people tiring? | 20 | 23 |
20 | Do you trust fortune tellers? | 21 | 25 |
21 | If you could be reborn, would you prefer to be royalty? | 23 | 22 |
22 | Do you find it hard to deny others’ requests? | 38 | 23 |
23 | Are you good at not worrying about failures? | 24 | 40 |
24 | Is it hard for you to argue, even when you disagree? | 34 | 25 |
25 | Do you enjoy physical activities? | 31 | 26 |
26 | Do you find cats cuter than dogs? | 27 | 28 |
27 | Is it wrong to fall for a friend’s lover? | 28 | 29 |
28 | Do you blush when praised? | 29 | 30 |
29 | Are you meticulous about your appearance? | 30 | 30 |
30 | Do you enjoy physical activities? (Revisited) | (Lie) Village | 40 |
31 | Can minor issues irritate you? | 32 | 34 |
32 | Are you quick to act when inspiration strikes? | 33 | 36 |
33 | Do you believe you are always right? | Desert | 36 |
34 | Can a promise be broken in certain circumstances? | 35 | 36 |
35 | Do you believe in Gods? | Monster | 36 |
36 | Do you become engrossed in a task? | 37 | 48 |
37 | Do you save your favorite food for last? | 43 | 49 |
38 | Do you daydream frequently? | 39 | 40 |
39 | If granted a wish, can you name it quickly? | Tower | 41 |
40 | Do you have many friends? | 42 | 41 |
41 | Do you dwell on the past often? | 43 | 42 |
42 | Do you pay attention to gossip? | 43 | 44 |
43 | Is sadness more common in the world than joy? | Forest | 45 |
44 | If tricked, do you share some blame? | Dancing Girl Theater | 45 |
45 | Have you wished to mature before your time? | 47 | 46 |
46 | Do you crave more for things you cannot have? | Cave | 47 |
47 | Do you believe dreams can come true if held long enough? | Cave | Dancing Girl Theater |
48 | Is there someone you’d protect at all costs? | The Queen’s Treachery | 49 |
49 | If you trip over a pebble, is it your fault? | The Queen’s Treachery | Cave |
Should you encounter the same question multiple times, switching your answer on the second instance will be labeled as a lie. For example, choosing “yes”to enjoying physical activities but switching to “no”on a later iteration took us to the ‘Stolen Purse’ final test.
Concluding Outcomes of the Personality Quiz Final Tests
Cave Final Test
In this scenario, you will traverse a cave, encountering signs and treasure chests along the way, culminating in a scenario involving a trapped girl just before the exit.
Actions Taken | Assigned Personality |
---|---|
Ignore first sign | Narcissist |
Neglect Sign 2, 3, or 4 | Sore Loser |
Adhere to all signs towards exit | Mule |
Search for treasure | Scatterbrain |
Rescue the girl | Straight Arrow |
Stolen Purse Final Test
You confront an old man requesting you retrieve his purse from a drawer. Suddenly, you are accused of theft.
Action Taken | Assigned Personality |
---|---|
Admit to the theft | Show-Off |
Deny theft and frame the old man | Slippery Devil |
Depart town prior to theft | Shrinking Violet |
The Queen’s Treachery Final Test
In this castle scenario, you learn about a queen’s nefarious plot. Engage with the Chancellor to make your choices.
Decision Made | Assigned Personality |
---|---|
Leave the castle and take no action. | Happy Camper |
Consult with the Chancellor and respond negatively twice | Good Egg |
First No, then Yes | Wit |
Yes, No, No, Yes | Clown |
Yes, No, Yes | Wit |
Yes, Yes | Vamp (Female), Charmer (Male) |
Dancing Girl Theater Final Test
This test takes place in a theater setting where a dancer performs. Engage the audience members to shape your choices.
Decision | Assigned Personality |
---|---|
Exit the theater without interaction | Free Spirit |
Agree with the Fiancé | Crybaby |
Disagree with the Fiancé | Lone Wolf |
Respond with confusion to the Fiancé | Lout |
Forest Final Test
You’ll push boulders towards an Old Man, who rewards you based on your effort and determination. Avoid going off the designated path to continue.
Actions Taken | Assigned Personality |
---|---|
Push 0–1 boulders | Lazybones |
Push 2–5 boulders | Show-Off |
Push 6–19 boulders | Plugs |
Push 20–39 boulders | Drudge |
Push 40+ boulders | Tough Cookie |
Desert Final Test
Here, you’ll meet two brothers stranded in the desert. Help Dickie decide his brothers’ fate.
Decision | Assigned Personality |
---|---|
Advise Dickie to abandon his brother. | Thug |
Encourage Dickie to assist his sibling | Idealist |
Instruct Dickie to leave the canteen. | Daredevil |
Monster Final Test
The Hero, as a monster, must decide how to treat the townsfolk.
Choices | Assigned Personality |
---|---|
Killing no more than two townspeople | Paragon |
Killing three townspeople or more; avoiding women, elderly, or children | Spoilt Brat |
Killing three or more, including vulnerable individuals | Egghead |
Eliminating all except for the hiding man | Klutz |
Tower Final Test
This brief test offers just two options. The Hero faces a classical dilemma: “If your friends instructed you to jump off a roof, would you?”
Choice | Assigned Personality |
---|---|
Leave without jumping | Socialite |
Jump off | Daydreamer |
Obtaining the Optimal Starting Personalities in Dragon Quest 3 Remake
While determining the ‘best starting personalities’ can be subjective, this guide will detail the processes to help you achieve some of the most sought-after outcomes in the game.
Achieving the Vamp Personality
To acquire the Vamp personality in Dragon Quest III Remake, your character must be female. Some players falsely claim that male heroes can adopt this personality, but that is incorrect.
To reach the Vamp personality, follow the path leading to the Queen’s Treachery final test, ensuring you navigate through questions 48 or 49 via each of the five initial queries:
- 1. Is life boring…?: No (1), Yes (9), Yes (11), Yes (14), No (18), Yes (25), Yes (31), No (32), No (36), Yes (48), Queen’s Treachery.
- 2.. ..is the sun the king of the sky…?: No (1), No (8), Yes (9), Yes (11), Yes (14), No (18), Yes (25), Yes (31), No (32), No (36), Yes (48), Queen’s Treachery.
- 3.. ..is adventure more of a chore…?: Same as previous question.
- 4.. ..is there no victory in battle…?: No (1), No (6), No (8), Yes (9), Yes (11), Yes (14), No (18), Yes (25), Yes (31), No (32), No (36), Yes (48), Queen’s Treachery.
- 5.. ..is it better to have fine gear over fine companions…?: Yes (1), No (8), Yes (9), Yes (11), Yes (14), No (18), Yes (25), Yes (31), No (32), No (36), Yes (48), Queen’s Treachery.
Getting the Paragon Starting Personality
To secure the Paragon starting personality in Dragon Quest 3 Remake, proceed to the Monster final test. To do this, advance to question 35 and respond positively. Here are the required steps from the starting questions:
- 1. Is life boring…?: No (1), No (9), Yes (12), No (31), Yes (34), Yes (35), Monster Final Test.
- 2.. ..is the sun the king of the sky…?: No (1), No (8), No (9), Yes (12), No (31), Yes (34), Yes (35), Monster Final Test.
- 3.. ..is adventure more a chore…?: Identical to previous.
- 4.. ..is there no victory in battle…?: No (1), No (6), No (8), No (9), Yes (12), No (31), Yes (34), Yes (35), Monster Final Test.
- 5.. ..is it better to have fine gear than fine companions…?: Yes (1), No (8), No (9), Yes (12), No (31), Yes (34), Yes (35), Monster Final Test.
Attaining the Lone Wolf Starting Personality
To obtain the Lone Wolf personality in Dragon Quest 3 Remake, you will need to reach the Dancing Girl Theater final test. This can be accomplished by answering “Yes”to question 44 or “No”to question 47. Here are the steps to achieve this from the starting inquiries:
- 1. Is life boring…?: No (1), No (9), Yes (12), No (31), No (34), Yes (36), Yes (37), No (43), Yes (45), No (47), Theater Final Test.
- 2.. ..is the sun the king of the sky…?: No (1), No (8), No (9), followed by the same responses from question 9 onward.
- 3.. ..is adventure more of a chore…?: Identical to above.
- 4.. ..is there no victory in battle…?: No (1), No (6), No (8), No (9), same from question 9 onward.
- 5.. ..is it preferable to have fine weapons over great companions…?: Yes (1), No (8), No (9), then identical from question 9 onward.
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