The patch notes for MW3 Season 6 are now available, highlighting significant game-balancing modifications such as weapon adjustments, bug fixes, quality-of-life enhancements, and more. The changes to weapon and Killstreak balancing are particularly important, as they aim to address power-parity issues, ensuring a fair and enjoyable gaming experience for all players.
This article details the weapon buffs and nerfs introduced in the MW3 Season 6 update.
All Weapon Buffs and Nerfs in MW3 Season 6
Below are the weapon changes in MW3 Season 6 designed to achieve balanced gameplay, as shared by the developers:
Assault Rifle Changes in MW3 Season 6
STG44
- Maximum damage decreased from 36 to 33 (-8%).
- Maximum damage range decreased from 44.5m to 36.8m (-17%).
- Near-medium damage range decreased from 51.8m to 44.5m (-14%).
- Medium damage range decreased from 61m to 53.3m (-13%).
- STG44 can no longer achieve a 3-shot kill within its maximum damage range.
M4 (MWII)
- Near-medium damage increased from 26 to 29 (+12%).
- Minimum damage increased from 24 to 25 (+4%).
- Head and neck damage multipliers increased from 1.1x to 1.15x.
Chimera (MWII)
- Minimum damage increased from 20 to 23 (+15%).
- Maximum damage range increased from 16m to 25.4m (+59%).
- Near-medium damage range increased from 31.8m to 41.9m (+32%).
Tempus Razorback (MWII)
- Maximum damage increased from 29 to 30 (+3%).
- Near-medium damage increased from 26 to 27 (+4%).
- Minimum damage increased from 20 to 23 (+15%).
- Near-medium damage range increased from 32.2m to 39.4m (+22%).
M13C (MWII)
- Sprint to fire time decreased from 210ms to 189ms (-10%).
- Recoil gun kick decreased from 35.6deg/s to 28.7deg/s (-19%).
- Maximum damage range increased from 25.4m to 36.8m (+45%).
- Near-medium damage range increased from 39.4m to 47m (+19%).
- Medium damage range increased from 49.8m to 57.4m (+15%).
TR-76 Geist (MWII)
- Aim down sight time decreased from 280ms to 240ms (-14%).
- Maximum damage range increased from 24.1m to 33m (+37%).
- Near-medium damage range increased from 36.8m to 44.5m (+21%).
- Medium damage range increased from 48.3m to 55.9m (+16%).
Battle Rifle Changes in MW3 Season 6
Lachmann-762 (MWII)
- Horizontal recoil decreased from 10.8deg/s to 9.6deg/s (-11%).
- Vertical recoil decreased from 53.6deg/s to 48.2deg/s (-10%).
- Firing aim stability improved.
Cronen Squall (MWII)
- Horizontal recoil decreased from 6.9deg/s to 6deg/s (-13%).
- Vertical recoil decreased from 52deg/s to 47.7deg/s (-8%).
- Firing aim stability improved.
FTAC Recon (MWII)
- Horizontal recoil decreased from 5.8deg/s to 4.7deg/s (-19%).
- Vertical recoil decreased from 63.9deg/s to 53.5deg/s (-16%).
TAQ-V (MWII)
- Aim down sight time decreased from 290ms to 260ms (-10%).
- Firing aim stability improved.
SO-14 (MWII)
- Maximum damage range increased from 19.3m to 22.3m (+16%).
- Near-medium damage range increased from 31.8m to 34.9m (+10%).
- Medium damage range increased from 39.6m to 45.7m (+15%).
Submachine Gun (SMG) Changes in MW3 Season 6
Over 46
- Near-medium damage decreased from 27 to 26 (-4%).
- Maximum damage range decreased from 18.8m to 13.7m (-27%).
- Near-medium damage range decreased from 30.5m to 22.9m (-25%).
- Medium damage range decreased from 41.4m to 33m (-20%).
Static-HV
- Maximum damage decreased from 33 to 30 (-9%).
- Near-medium damage decreased from 30 to 28 (-7%).
- Medium damage decreased from 28 to 26 (-7%).
- Far-medium damage range removed.
- Static-HV can no longer achieve a 4-shot kill without a headshot within its maximum damage range.
ISO 45 (MWII)
- Near-medium damage increased from 27 to 29 (+7%).
- Minimum damage increased from 22 to 24 (+9%).
- Maximum damage range increased from 9.1m to 11.7m (+28%).
- Arm, hand, leg, and foot damage multipliers increased from 0.95x to 1x.
ISO 9mm (MWII)
- Maximum damage increased from 24 to 25 (+4%).
- Near-medium damage increased from 22 to 23 (+5%).
- Medium damage increased from 20 to 22 (+10%).
- Minimum damage increased from 17 to 20 (+18%).
PDSW 528 (MWII)
- Maximum damage increased from 30 to 33 (+10%).
- Near-medium damage increased from 25 to 30 (+20%).
- Medium damage increased from 24 to 25 (+4%).
- Minimum damage increased from 20 to 22 (+10%).
- Near-medium damage range decreased from 20.6m to 12.7m (-40%).
- Far-medium damage range removed.
- Headshot damage multiplier increased from 1.2x to 1.3x.
- Adjustments to damage ranges are made to compensate for the reduced number of shots required to kill.
Fennec 45 (MWII)
- Maximum damage increased from 25 to 27 (+8%).
- Near-medium damage increased from 20 to 26 (+30%).
- Medium damage increased from 18 to 23 (+28%).
- Minimum damage increased from 17 to 20 (+18).
- Maximum damage range decreased from 12.7m to 5.1m (-60%).
- Near-medium damage range decreased from 17.3m to 12.7m (-26%).
- Medium damage range decreased from 22.6m to 20.3m (-10%).
- Adjustments to damage ranges are made to compensate for the reduced number of shots required to kill.
BAS-P (MWII)
- Near-medium damage increased from 27 to 28 (+4%).
- Neck and upper torso damage multipliers increased from 1x to 1.1x.
Vaznev-9K (MWII)
- Maximum damage increased from 31 to 33 (+6%).
- Medium damage increased from 25 to 28 (+12%).
- Far-medium damage increased from 23 to 24 (+4%).
Light Machine Gun (LMG) Changes in MW3 Season 6
RPK (MWII)
- JAK Cataclysm Conversion Kit
- Maximum damage decreased from 140 to 130 (-7%).
- Near-medium damage decreased from 130 to 120 (-8%).
- Minimum damage decreased from 120 to 100 (-17%).
- Maximum damage range decreased from 35.6m to 27.9m (-21%).
- Near-medium damage range decreased from 50.8m to 40.6m (-20%).
- Head damage multiplier decreased from 2.1x to 1.5x.
556 Icarus (MWII)
- Near-medium damage increased from 27 to 28 (+4%).
- Maximum damage range increased from 24.1m to 33m (+37%).
- Near-medium damage range increased from 40.6m to 45.7m (+13%).
- Neck and upper torso damage multipliers increased from 1x to 1.1x.
- Leg and foot damage multipliers increased from 0.9x to 1x.
Marksman Rifle Changes in MW3 Season 6
EBR-14 (MWII)
- Neck and upper torso damage multipliers increased from 1.27x to 1.35x.
- Lower torso damage multiplier increased from 1x to 1.27x.
SP-R 208 (MWII)
- Maximum damage range increased from 13m to 20.3m (+57%).
- Lower torso damage multiplier increased from 1x to 1.5x.
Time Torrent (MWII)
- Minimum damage increased from 37 to 43 (+16%).
- Neck, upper torso, and upper arm damage multipliers increased from 1.1x to 1.2x.
LM-S (MWII)
- Neck and upper torso damage multipliers increased from 1.25x to 1.35x.
SA-B 50 (MVII)
- Maximum damage range increased from 10.4m to 17.8m (+71%).
Sniper Rifle Changes in MW3 Season 6
Carrack. 300 (MWII)
- Maximum damage increased from 128 to 140 (+9%).
- Near-medium damage increased from 95 to 128 (+35%).
- Medium damage increased from 90 to 95 (+6%).
- Minimum damage increased from 70 to 73 (+4%).
- Near-medium damage range decreased from 30.7m to 25.4m (-17%).
Handgun Changes in MW3 Season 6
Basilisk (MWII)
- Maximum damage range increased from 8.4m to 11.4m (+36%).
- Near-medium damage range increased from 22.9m to 30.5m (+33%).
Melee Changes in MW3 Season 6
Spear
- Fixed an issue that caused Fists to retain increased damage after using thrown Spears.
Complete Attachments and Field Upgrade Changes in MW3 Season 6
Attachments
Kimura RYL33 Laser Light
- Removed duplicate Attachment entries for the Bryson 800 and Bryson 890 Shotguns.
JAK Volk Conversion Kit
- Fixed an issue that caused incompatible Attachments to be equipped when applying the Flammable Fury Blueprint.
Field Upgrades
Enhanced Vision Goggles
- Fixed an exploit involving the Juggernaut Killstreak that allowed red enemy outlines to remain visible through battery depletion.
These updates cover all weapon balancing changes in MW3 Season 6.
Leave a Reply