In the immersive world of Control, players embark on a thrilling journey with the protagonist, Jesse Faden, as she delves into the enigmatic Oldest House. Her quest not only aims to locate her lost brother but also involves confronting the mysterious Hiss that threaten the Federal Bureau of Control (FBC). Throughout her adventures, Jesse gains access to various supernatural abilities, which can be enhanced using Ability Points. These points are pivotal for strengthening her skills within the extensive skill trees available in the game.
Control features eight distinct skill trees that players can develop to augment Jesse’s capabilities, each focusing on a unique aspect of her powers. The skill trees include Health, Shield, Energy, Melee, Launch, Seize, Levitate, and Ground Slam. Progressing through these trees is essential not only for gameplay advancement but also for achieving numerous in-game trophies and accomplishments. Players will want to know the most effective methods to unlock Ability Points to optimally enhance Jesse’s skills.
How to Unlock Ability Points in Control
Unlocking Ability Points in Control can be achieved through two primary methods. The first involves discovering hidden locations across the map. The Oldest House is filled with secrets, and as players enhance their abilities, they can revisit previously inaccessible areas, reminiscent of gameplay styles found in Metroidvania games.
However, the more straightforward method to gain Ability Points is by completing missions. Successfully finishing both primary story objectives and various side quests yields players Ability Points that they can allocate to their desired skill trees.
Upon completing the game’s initial missions, players earn four Ability Points for each subsequent story mission. With a total of ten main missions, that translates to a maximum of 40 Ability Points obtainable during the campaign.
The collection of Ability Points is significantly bolstered through side missions, with the base game offering 18 side quests (19 for PlayStation users). Unlike the consistent reward of four Ability Points for each main story mission, side quests provide a variety of point rewards.
Below is a detailed list of side missions, including those from the DLC, with the corresponding Ability Points obtainable from each mission:
Side Missions That Reward Two Ability Points
- A Matter of Time
- Mold Removal
- A Merry Chase
- What a Mess: Burn the Trash
Side Missions That Reward Three Ability Points
- A Captive Audience
- Fridge Duty
- Langston’s Runaways
- Mr. Tommasi
- The Enemy Within
- What a Mess: Clear the Clog
- What A Mess: Clear the Mold
- Found Footage (The Foundation DLC)
- Jesse Faden Starring in “Swift Platform”(The Foundation DLC)
- Pope’s Collection (The Foundation DLC)
Side Missions That Reward Four Ability Points
- Old Friends
- Old Growth
- Self-Reflection
- A Good Defense
- What A Mess: Even More Mold
- What A Mess: Talk to the Plants
- What A Mess: Take A Break
Understanding Skill Trees & Skill Costs in Control
Accumulating Ability Points is crucial, but players must also understand the costs associated with investing in each of the eight skill trees. Below is an overview of the required Ability Points for each skill level:
Health
- Health 1: 1 Ability Point
- Health 2: 3 Ability Points
- Health 3: 3 Ability Points
- Health 4: 3 Ability Points
- Health 5: 4 Ability Points
- Health 6: 2 Ability Points
Shield
- Shield 1: 1 Ability Point
- Shield 2: 2 Ability Points
- Shield 3: 2 Ability Points
- Shield 4: 2 Ability Points
- Shield 5: 3 Ability Points
- Shield 6: 3 Ability Points
Energy
- Energy 1: 1 Ability Point
- Energy 2: 3 Ability Points
- Energy 3: 3 Ability Points
- Energy 4: 3 Ability Points
- Energy 5: 4 Ability Points
- Energy 6: 2 Ability Points
Melee
- Melee 1: 1 Ability Point
- Melee 2: 3 Ability Points
- Melee 3: 3 Ability Points
- Melee 4: 3 Ability Points
- Melee 5: 4 Ability Points
- Melee 6: 4 Ability Points
Launch
- Launch 1: 1 Ability Point
- Launch 2: 2 Ability Points
- Launch 3: 2 Ability Points
- Launch 4: 2 Ability Points
- Launch 5: 3 Ability Points
- Launch 6: 3 Ability Points
Seize
- Seize 1: 1 Ability Point
- Seize 2: 2 Ability Points
- Seize 3: 2 Ability Points
- Seize 4: 2 Ability Points
- Seize 5: 3 Ability Points
- Seize 6: 3 Ability Points
Levitate
- Levitate 1: 1 Ability Point
- Levitate 2: 2 Ability Points
- Levitate 3: 2 Ability Points
- Levitate 4: 2 Ability Points
- Levitate 5: 3 Ability Points
- Levitate 6: 3 Ability Points
Ground Slam
- Ground Slam 1: 1 Ability Point
- Ground Slam 2: 2 Ability Points
- Ground Slam 3: 2 Ability Points
- Ground Slam 4: 3 Ability Points
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