Overview
- Destiny 2’s recent Episode Revenant has sparked considerable controversy due to non-craftable seasonal weapons, resulting in bugs and a less satisfying Tonic system.
- The absence of craftable seasonal weapons contributes to reduced vault capacity for players as time progresses.
- Bungie’s hesitance to introduce crafting for the Heresy weapons in Episode 3 raises concerns about the game’s long-term viability.
Destiny 2 is currently grappling with a range of issues connected to bugs and glitches that have surfaced since the launch of Episode Revenant. Following this, problems have persisted through the Vesper’s Host Dungeon, Act 2, and the Dawning 2024 event. Unfortunately, many players have reacted negatively, driven by both persistent bugs and significant gameplay changes introduced in Episode 2. A key complaint involves the shift away from craftable seasonal weapons, which many believe has diminished player engagement and satisfaction.
The community’s discontent with Revenant stems primarily from the seasonal weapons being perceived as subpar. While some weapons are decent, others fall short of expectations, leaving only Bitter/Sweet as a standout. The removal of crafting capabilities for these seasonal weapons—in favor of the more common Tonic system—was an attempt to enhance the availability of loot. Regrettably, this system became plagued with bugs and did not deliver the anticipated rewards, leading to a predominantly negative reception. Bungie’s recent communications regarding Destiny 2’s future solidifies their commitment to keeping seasonal weapons non-craftable.
Why Destiny 2 Is Hindering Its Own Progress by Not Offering Craftable Weapons
The rationale behind not offering craftable seasonal weapons in Destiny 2 appears rooted in a belief that crafting diminishes the significance of standard drops. This sentiment is valid for many players; once they collect multiple red-border variants of a weapon, any subsequent drops lose their appeal since players are capable of obtaining their desired rolls in The Enclave. Nonetheless, there is a strong case to be made for making seasonal weapons craftable, given that they generally represent incremental improvements over pre-existing options, and newer loot tends to outshine them swiftly.
Logically, it might be more effective for Bungie to limit crafting to seasonal weapons, reserving regular weapons for random drops. Seasonal weapons in Destiny 2 serve as an excellent introduction for newcomers, and offering crafting capabilities would ensure that new players are guaranteed an upgrade, enhancing their experience. However, in its End-of-Year 2024 Developer Update, Bungie reaffirmed its decision to keep crafting absent from Revenant weapons and the upcoming Heresy.
Furthermore, the introduction of a new tier of seasonal weapons, dubbed Heretical Arsenal, is on the horizon for Episode 3, but details are sparse at this moment.
The impact of not giving players the option to craft seasonal weapons exacerbates another issue: the continued strain on vault space. Crafting allows players to unlock weapon patterns fully, enabling them to dismantle excess rolls of the same weapon without concern. Conversely, with a focus on improved perk variations, players may find their inventory choked by enhanced versions of randomly-rolled weapons, severely limiting storage options.
Bungie has acknowledged the need for solutions regarding vault space, promising updates primarily as part of the upcoming Frontiers expansion for Destiny 2. However, the decision to exclude crafting from Heresy’s weapons could jeopardize the success of Episode 3, particularly since community backlash against this decision echoed negatively in Revenant.
The Necessity for an Improved Tonic System in Destiny 2’s Episode Heresy
Furthermore, the decision to exclude crafting for seasonal weapons implies that Bungie must explore alternate methods to enhance the drop rates of these guns, making them more attractive to players. While the Heretical Arsenal may offer a solution, it remains to be seen if it will outperform the lackluster Tonic system established in Revenant. As it stands, Bungie’s persistence against implementing craftable seasonal weapons in Episode 3—and likely in the upcoming Frontiers expansion—could present significant challenges for Destiny 2’s community and its player retention strategies.
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