Dragon Quest 3 Remake: Comprehensive Guide to the Monster Wrangler Vocation

Dragon Quest 3 Remake: Comprehensive Guide to the Monster Wrangler Vocation

The Dragon Quest III HD-2D Remake introduces several exciting features, among which the Monster Wrangler vocation stands out as particularly captivating. This class not only possesses the unique ability to capture every Friendly Monster in the game but also boasts some of the most effective combat tools available. This accessibility makes the Monster Wrangler an appealing choice for new players, who can immediately take advantage of its abilities starting at Patty’s Party Planning Place. This guide will delve into the intricacies of utilizing the Monster Wrangler in the game and offer a comprehensive overview of its spells and abilities.

Best Monster Wrangler Build – Dragon Quest 3 Remake

Dq3-Monster-Wrangler-Build

Formulating the optimal Monster Wrangler build in the DQIII Remake is straightforward, although it may require some investment of time. Fortunately, the Monster Wrangler enjoys one of the most impressive ability and spell progressions in the game, remaining relevant and effective even in the early stages.

Hiring a Monster Wrangler

To incorporate a Monster Wrangler into your party in Dragon Quest 3 Remake, you have two distinct options:

  • New Hire: Visit Patty’s Party Planning Place in Aliahan at any point in the game. You can hire a Monster Wrangler during your initial visit when forming your party or anytime thereafter. Simply go upstairs and interact with the NPC at PALS to create your Monster Wrangler, allowing the game to assign Seeds automatically or doing it manually.
  • Change Vocation: Once you reach a certain point in the game, the Alltrades Abbey will become available for changing vocations. Any character that is not the Hero and has reached level 20 can change their vocation. This is a viable option for players who did not initially select a Monster Wrangler since they will retain any learned abilities and spells from their previous vocation, enabling the creation of a powerful Monster Wrangler.

Ideal Personalities for Monster Wranglers

When selecting the best personality traits for a Monster Wrangler, two options yield particularly good results: Vamp and Lone Wolf. While opinions vary, opting for personalities that enhance Resilience and Luck generally synergizes well with this vocation. Let’s take a closer look at these two popular choices.

It is important to note that only female characters with “Appearance B” can adopt the Vamp personality. Male characters will instead transition to the Charmer personality upon reading the Guns N Buns book.

  • Vamp: There are two methods for changing a character to the Vamp personality. For a temporary change, equip the Garter accessory, obtainable by exchanging five Mini Medals with Manny located at the well in Aliahan. To achieve a permanent Vamp change, read the Guns N Buns book, which can be obtained by defeating the Rank 7 Monster Arena in Manoza, with a second copy obtainable by wishing for it after vanquishing Xenlon in the Temple of Trials.
  • Lone Wolf: To temporarily switch your personality to Lone Wolf, you’ll need a Skull Ring accessory, found in one of the chests on the top floor of Skyfell Tower. No books are associated with this personality. Interestingly, players can create a new Monster Wrangler at PALS with the Lone Wolf personality by utilizing three Seeds of Agility followed by two Seeds of Wisdom.

Comprehensive List of Monster Wrangler Spells & Abilities

DQ3-Monster-Wrangler-Lashing

It’s crucial to recognize that the Monster Wrangler vocation does not have any traditional spells. All enhancements available to the Monster Wrangler fall under the category of Abilities. These abilities comprise standard abilities that you acquire as you advance through levels, along with unique abilities unlocked by capturing Friendly Monsters. The abilities are organized into two distinct categories below.

Progression of Monster Wrangler Abilities

It’s worth noting that ability unlocks in Dragon Quest 3 Remake are not absolutely fixed. The levels at which abilities become available can vary slightly; if you find yourself unlocking an ability a level or two later than noted here, that’s perfectly normal.

Ability Name Description MP Use Level Unlocked
Tongue Lashing Hits an enemy and may stun them temporarily. 2 1
Soothing Song A calming tune that restores at least 20 HP to all allies. 5 6
Animal Instinct Scans the area for any nearby friendly monsters. 0 10
Emergency Groom Restores at least 50 HP to an ally. 5 12
Attack Attacker A solid blow that diminishes an enemy’s attack power. 6 14
War Cry A powerful roar that intimidates all enemies. 4 18
Tongue Bashing A large lick that terrifies the targeted enemy. 7 21
Flame Breath A fire attack affecting all enemies in the vicinity. 5 23
Boulder Toss Throws a large boulder impacting all opponents. 14 29
Burning Breath A scorching breath attack that paralyzes all enemies. 9 36
C-C-Cold Breath A chilling breath attack freezing all caught foes. 22 44

Friendly Monster Abilities of the Monster Wrangler

Ability Name Description MP Use Monsters Caught
Call of the Wild Summons a wolf warrior to strike four times at all foes. 3 1
Monster Pile-On Unleashes your rescued monsters onto all enemies. (Damage scales with number of monsters) 8 10
Lashings of Love A powerful multi-target attack dealing heavy damage to humanoids. 5 30
Wild Side Grants the ability to act twice per turn for a limited duration (2 turns). 9 50
Focus Pocus Restores caster’s MP after each turn for a short time. 3 80
Fog of War Neutralizes magical effects and prevents all spell casting for all participants (3 turns). 12 100

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