FromSoftware has recently unveiled their highly anticipated game, Elden Ring Nightreign, which appears to borrow several gameplay elements from iconic titles like The Legend of Zelda: Breath of the Wild and Tears of the Kingdom. The influence of Nintendo’s acclaimed open-world adventure is palpable, especially considering the significant strides it made in shaping open-world mechanics. As FromSoftware ventures into a Soulslike open-world setting, Elden Ring Nightreign finds itself frequently compared to these Zelda games, much like its predecessor, Elden Ring.
During its announcement trailer, a wealth of intriguing details emerged, highlighting how Elden Ring Nightreign deviates from FromSoftware’s traditional Soulslike formula by introducing new roguelite features. Building on what was learned from previously released Elden Ring and its DLC, Shadow of the Erdtree, the upcoming title seems set to unveil a new mechanic akin to the summonable mount, Torrent. This shift continues the game’s apparent admiration for Zelda’s innovative elements such as character mobility and interaction within its expansive world.
Elden Ring Nightreign Learns from Zelda: BOTW and TOTK
A standout feature carried over from Breath of the Wild and Tears of the Kingdom is the Paraglider, which Elden Ring Nightreign seems to embrace. In the trailer, a character is glimpsed atop a soaring bird, suggesting that players will soon have access to a new gliding mechanism reminiscent of Zelda’s Paraglider. Although it has not been confirmed if this flying creature will also be summonable like Torrent, past insights from Zelda games hint at this possibility.
Why Elden Ring Nightreign Requires Its Own Gliding Mechanic
Transitioning to an open-world format in Elden Ring marked a pivotal design decision, with the inclusion of Torrent enhancing player mobility and combat experiences. However, Torrent has its limitations, including independent health and enduring fall damage, which can impede exploration. Gamers frequently express frustration over fall damage mechanics while navigating Elden Ring’s vast landscapes.
I don’t understand fall damage and I never will. by u/megardl in Eldenring
Despite its benefits, Torrent fell short of perfecting the open-world experience, leaving room for improvement. Drawing knowledge from player feedback and experiences, FromSoftware seems poised to introduce the bird mount in Elden Ring Nightreign as a potential alternative to mitigate fall damage, echoing the safety net provided by the Paraglider in its Nintendo counterparts.
Expanding Zelda Influences in Elden Ring Nightreign
While the introduction of the gliding feature is a significant enhancement akin to Torrent, FromSoftware should consider further integrating mechanics inspired by the Zelda series. The announcement trailer also highlights the ability to scale walls, a mechanic reminiscent of both Sekiro: Shadows Die Twice and the latest Zelda games. The mechanics employed in Breath of the Wild and Tears of the Kingdom have redefined open-world gameplay, suggesting that FromSoftware could benefit from considering additional features. Potential mechanics that Elden Ring Nightreign should incorporate include:
- Revali’s Gale: Elevate players quickly in the vertical landscape.
- Mipha’s Grace: Provide protection against fall damage.
- Tulin’s Vow: Add forward momentum during descent.
By integrating these innovative gameplay mechanics, Elden Ring Nightreign could not only enhance its gameplay experience but also pay homage to the dynamic world-building exemplified in the beloved Zelda series.
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