The arrival of Final Fantasy 16 on PC has ignited discussions among fans about the future trajectory of the beloved franchise. With the anticipation surrounding the completion of the Final Fantasy 7 remake trilogy, eyes are now turning towards what lies ahead for the next mainline installment, speculated to be Final Fantasy 17. Following the bold directions taken by Final Fantasy 16, expectations have soared, and many hope for a blend of innovation alongside cherished classic elements.
One notable change in Final Fantasy 16 is the absence of traditional party management mechanics, with players only able to control the protagonist, Clive, while AI governs the actions of companions. This design choice left many longing for a return to the series’ roots, especially the inclusion of multiple party members and a more interactive management system. The revival of the Job System, which has been featured in earlier entries like Final Fantasy 3, 5, and 12, could be a powerful way to connect with longtime fans while also providing a fresh gameplay experience in Final Fantasy 17.
Potential Job System Inspiration for Final Fantasy 17
While looking back at classic designs may provide a solid foundation for Final Fantasy 17, there are compelling examples beyond its own lineage that could serve as inspiration. Titles like Square Enix’s Bravely Default and the HD-2D remake of Dragon Quest III showcase innovative approaches to class-switching mechanics. However, a standout for Final Fantasy 17 might be Atlus’ Metaphor: ReFantazio, which introduces a fresh take on the Job System through dynamic synergies among class lineages, enhancing the depth and strategy of combat.
If Final Fantasy 17 embraces a return to a more traditional gameplay style, it may also signal a revival of turn-based combat. Observing the success of modern JRPGs in revitalizing this classic format, particularly how Metaphor has implemented these concepts effectively, could offer valuable clues for Square Enix as it crafts the next chapter in the franchise. By balancing innovation with nostalgia, the developers can create a game that appeals to both new players and veterans alike.
Enhancing Party Member Involvement in Final Fantasy 17
Clive stands out as a remarkable protagonist in Final Fantasy 16, yet the game’s focus on a solitary journey neglects the potential richness of its supporting characters. Unfortunately, players could not take command of beloved allies like Cid, Jill, or Joshua, which raises questions about what could have been if traditional party dynamics had been incorporated. As the franchise progresses, especially with the anticipated return of turn-based combat and the Job System, reestablishing comprehensive party management becomes essential.
The essence of Final Fantasy has always extended beyond just the main hero; the strength of its narrative often lies in a memorable supporting cast. Iconic characters from titles like Final Fantasy 6 and 7 are interwoven within the gaming experience, and Final Fantasy 17 should pay homage to this legacy by allowing players to control a diverse group of unforgettable heroes. Notably, Final Fantasy 7 Rebirth provides an excellent blueprint for managing various party members and seamlessly shifting compositions during battles, showcasing innovative gameplay that could serve as a model for future entries.
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