The Pokémon TCG Pocket has introduced an intriguing deck that, while not dominating the current meta, has highlighted a significant loophole within the game mechanics. Known for its accessible and streamlined gameplay, Pokémon TCG Pocket eliminates certain rules found in the traditional Pokémon Trading Card Game (TCG) to facilitate a more casual experience. However, one notable omission may have inadvertently affected the deck-building strategies available to players.
A Potential Design Flaw in Pokémon TCG Pocket
Amidst the successful simplification of Pokémon TCG Pocket, the removal of a key feature for deck building has come into question. A distinctive deck, although not a mainstream choice like the Mewtwo ex deck, is raising concerns about the future of deck constructions and strategies. This deck, which predominantly relies on a minimal Pokémon presence, could pave the way for problematic configurations in forthcoming sets.
Introducing the 18 Trainers Deck
This innovative deck is referred to as the “18 Trainers Deck.”It strategically incorporates two copies each of nine different Trainer cards, including key choices like Poké Ball, Professor’s Research, and X Speed. Some variations even integrate the seldom-used Hand Scope to complete the 18-card requirement. The centerpiece of this deck is a single Pokémon: Articuno ex.
Although Zapdos ex can also fit into this deck construction, Articuno ex proves to be a superior option. Thanks to its ability to utilize the Misty Supporter card for additional energy, Articuno facilitates quicker access to its powerful attacks. Conversely, Zapdos decks often rely on the less efficient Pokédex, which can hamper their performance due to potential dead draws.
Why One Pokémon Is Enough in This Build
Traditionally, TCG players may express skepticism about a deck relying solely on two copies of a single Pokémon. In the standard gameplay of Pokémon TCG, inadequate Pokémon draws necessitate a mulligan, granting opponents an extra card and a competitive edge. However, in Pokémon TCG Pocket, this concern is nonexistent.
Exploiting a Game Functionality: No Mulligan Rule
Pokémon TCG Pocket simplifies the initial draw by guaranteeing players at least one basic Pokémon in their opening hand, effectively allowing the inclusion of only one such Pokémon without concern for competitive viability. Although the 18 Trainers deck may not pose a significant threat at present, this dynamic may become problematic with the introduction of more powerful basic Pokémon and Trainer cards in future expansions.
As Pokémon TCG Pocket evolves, players may increasingly exploit this design flaw to create Trainer-dominant decks that eschew Pokémon altogether. This shift could lead to less diversity in deck compositions and a gameplay experience that could feel monotonous, as matches become inundated with extensive Trainer card usage.
A Call for Revision: Implementing a Mulligan Rule
To maintain a balanced and engaging game environment, it may be prudent for Pokémon TCG Pocket to reintroduce a forced mulligan rule akin to its predecessor. Such an adjustment would encourage players to incorporate a minimum number of basic Pokémon in their decks, thereby minimizing exploitation of the hand-drawing mechanics and enriching the overall gameplay experience.
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