Helldivers 2 Superstore Rotation Guide: All Armor and Items Explained

Helldivers 2 Superstore Rotation Guide: All Armor and Items Explained

In Helldivers 2, selecting appropriate armor significantly impacts gameplay. Players can choose from three armor types: light, medium, and heavy, each featuring distinct passive abilities and varying statistics. Additionally, aesthetic choices like color palettes add another layer of personalization, enabling players to represent their managed democracy in style.

Enter the Superstore—a unique in-game marketplace offering armor sets and cosmetic items that aren’t available through Helldivers 2’s Premium Warbonds. For players aiming to stand out in the heat of battle, these store-exclusive items are essential. The Superstore caters to veterans and collectors alike, presenting a diverse range of appealing options.

Latest Update as of January 5, 2025, by Saqib Mansoor: Recently added items include various new armor sets and additional weapons, coinciding with the introduction of Premium Warbonds. Consequently, the rate of inventory rotations has increased, making it essential for players to stay informed about store refreshes. To simplify navigation, the armor offerings within the Superstore are now categorized by type (light, medium, heavy) for easier access.

Complete Guide to Superstore Armor and Item Rotation in Helldivers 2

Helldivers 2 - Superstore Complete Stock

Below is a comprehensive list of all available body armors obtainable through the Superstore in Helldivers 2, structured by armor type and sorted alphabetically by passive abilities for effortless browsing. To maintain clarity, the list intentionally omits helmets, as they consistently feature identical stats of 100 across the board.

Additionally, the Superstore stocks two weapons: the Stun Baton, a quick melee option, and the StA-52 Assault Rifle, part of a crossover with Killzone 2, themed with its own armor set and player card. The unique offerings and design choices enhance the gameplay customization experience.

The Superstore operates on a rotation schedule determined by item release dates. To facilitate planning for your purchases, check the current rotation number and compare it to the desired item’s rotation—this will clarify how many cycles remain before the item returns for sale.

Light Superstore Armor

Passive Name Armor Speed Stamina Cost Rotation
Engineering Kit CE-74 Breaker 50 550 125 250 SC 11
Engineering Kit CE-67 Titanium 79 521 111 150 SC 9
Engineering Kit FS-37 Ravager 50 550 125 250 SC 8
Extra Padding B-08 Light Gunner 100 550 125 150 SC 13
Fortified FS-38 Eradicator 50 550 125 250 SC 12
Med-Kit CM-21 Trench Paramedic 64 536 118 250 SC 14
Servo-Assisted SC-37 Legionnaire 50 550 125 150 SC 10

Medium Superstore Armor

Passive Name Armor Speed Stamina Cost Rotation
Acclimated AC-1 Dutiful 100 500 100 500 SC 1
Advanced Filtration AF-91 Field Chemist 100 500 100 250 SC 4
Engineering Kit SC-15 Drone Master 100 500 100 250 SC 10
Engineering Kit CE-81 Juggernaut 100 500 100 250 SC 15
Extra Padding CW-9 White Wolf 150 500 100 300 SC 7
Fortified B-24 Enforcer 129 471 71 150 SC 11
Fortified FS-34 Exterminator 100 500 100 400 SC 15
Inflammable I-92 Fire Fighter 100 500 100 250 SC 5
Med-Kit CM-10 Clinician 100 500 100 250 SC 8
Peak Physique PH-56 Jaguar 100 500 100 150 SC 6
Unflinching UF-84 Doubt Killer 100 500 100 400 SC 3

Heavy Superstore Armor

Passive Name Armor Speed Stamina Cost Rotation
Advanced Filtration AF-52 Lockdown 150 450 50 400 SC 4
Engineering Kit CE-64 Grenadier 150 450 50 300 SC 7
Engineering Kit CE-101 Guerrilla Gorilla 150 450 50 250 SC 6
Extra Padding B-27 Fortified Commando 200 450 50 400 SC 12
Fortified FS-11 Executioner 150 450 50 150 SC 14
Inflammable I-44 Salamander 150 450 50 250 SC 5
Med-Kit CM-17 Butcher 150 450 50 250 SC 9
Servo-Assisted FS-61 Dreadnought 150 450 50 250 SC 13
Siege-Ready SR-64 Cinderblock 150 450 50 250 SC 2

Additional Superstore Items

Name Type Cost Rotation
Cover of Darkness Cape 250 SC 3
Cover of Darkness Player Card 75 SC 3
Stone-Wrought Perseverance Cape 100 SC 2
Stone-Wrought Perseverance Player Card 35 SC 2
Stun Baton Weapon 200 SC 2
StA-52 Assault Rifle Weapon 615 SC 1
Strength in Our Arms Cape 310 SC 1
Strength in Our Arms Player Card 90 SC 1
Assault Infantry Player Title 150 SC 1

Understanding Superstore Rotation Mechanics in Helldivers 2

Helldivers 2 - Superstore Timings

The Superstore serves as an essential in-game shop within Helldivers 2, rotating its inventory every 48 hours in real-world time. Each rotation features two complete armor sets, encompassing body and helmet options, along with additional items such as capes and player cards. Players who miss an item can easily check back after the store refreshes; there are no exclusive offerings or one-time deals, allowing you to obtain desired items through patience.

Notably, the Superstore refreshes its inventory every 48 hours at precisely 10:00 a.m. GMT, 2:00 a.m. PST, 5:00 a.m. EST, and 4:00 a.m. CT.

All items in the Superstore are cosmetic or feature passive abilities that players can already unlock within the game. There are no pay-to-win elements or overpowered statistics associated with these offerings. For instance, body armor available in the Superstore may share the same passive capabilities as armor acquired through Warbonds but with alternate aesthetics or designs. You might find a medium armor piece with an Engineering passive through Warbonds, but the Superstore could offer a light armor version with the same passive.

The current iteration of the Superstore includes 15 distinct rotations, arranged chronologically based on release dates, with plans from developer Arrowhead Game Studios to improve the rotation process.

To access the Superstore, navigate to the Acquisition Centre aboard your ship. Press R (PC) or Square (PS5) to open the menu and select the Superstore tab to view available items. Purchases are conducted using Super Credits, which can be obtained through gameplay or purchased with real currency.

The Superstore is designed to provide players with unique visual styles and color options. While helmets are merely cosmetic, body armor retains consistent passive stat capabilities found in other game areas. This system allows players the freedom to mix and match passives among various armor types, weighing aesthetic choices against Super Credit expenditures.

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