Jak and Daxter: The Precursor Legacy has made its way onto PS4 and PS5 with an exciting update that includes a revamped trophy system. This enhanced trophy list presents an exciting opportunity for both die-hard fans of the franchise and trophy hunters aiming for the elusive platinum trophy. While most trophies remain similar to the original game—such as collecting all Precursor Orbs—gameplay has been spiced up with a few distinct challenges to keep players engaged.
This guide offers a comprehensive strategy for efficiently collecting all new trophies in Jak and Daxter: The Precursor Legacy. We will outline the most fruitful areas to explore first, enabling you to maximize your treasure-hunting efforts during your initial playthrough. By following this organized route, you can significantly reduce backtracking, except for essential hub areas necessary to traverse the game world.
Jak and Daxter: The Precursor Legacy – Trophy Roadmap
Below, you’ll find a streamlined breakdown of the trophy list presented in an easy-to-follow format. This will help you track your progress as you navigate through various regions, from Geyser Rock to Gol and Maia’s Citadel, ensuring you don’t miss any key achievements.
As you journey through each area, it’s advisable to collect all Precursor Orbs while also gathering Power Cells.
Step 1: Geyser Rock |
In Geyser Rock, your mission includes earning two trophies. You’ll need to collect all four Power Cells and navigate to the end of Geyser Rock with no more than 12 jumps. Successfully completing both tasks will unlock the trophies “Training Isle”and “Daxterous Performance.”To achieve “Daxterous Performance,”prioritize using Jak’s Uppercut instead of jumping when it’s feasible (Refer to the dedicated section for detailed strategies). |
Training Isle/Daxterous Performance |
Step 2: Forbidden Jungle |
Head to Forbidden Jungle next, where you’ll be tasked with two objectives. Prioritize collecting all Power Cells here before heading to Sentinel Beach; this allows you to activate Blue Eco Vents and circumvent an extra trip later. Complete a run from the temple’s entrance to the top without depleting your Blue Eco supply. Make use of crates and the Eco Vent to ensure you have enough energy to complete the climb efficiently. |
Precursor Forest/Jak be Nimble |
Step 3: Sentinel Beach |
Your task here is straightforward: gather all available Power Cells. If you’re struggling with the Gull Chase mechanic, consider utilizing the cannon (accessible via Blue Eco Launchpads) as a method to acquire the Power Cell consumed by the gull. Additionally, use the cannon to diminish metal crates along the beach to ensure all Precursor Orbs are collected. |
There’s Sand in My Cell |
Step 4: Misty Island |
Although Misty Island is perilous, tackling it early on is beneficial, especially since you’ll have access to the boat obtained from Forbidden Jungle. Use the cannon stationed above the arena to break through metal crates for Precursor Orbs. Additionally, capture the Sculptor’s Muse near the area entrance to return it later in the Village. |
Lurking Around |
Step 5: Sandover Village |
With steps 2-4 completed, Sandover Village is simple to clean out. Hand over the Muse, claim your rewards from the Mayor, and assist the Farmer by herding the Yacows into their pen. Use Jak’s spin move to expedite the process. Don’t forget to collect the seven Scout Flies in the Village; they are easily noticeable and will complete this section. |
Yak for Mayor |
Step 6: Fire Canyon |
It’s time to navigate through Fire Canyon. Be prepared to make several laps around the area to discover all Power Cells and Scout Flies; generally, nothing is overly concealed here. Just be mindful of the heat, as your Zoomer may overheat if you’re not careful. |
Nice Driving, How |
Step 7: Precursor Basin |
Similar to Fire Canyon, Precursor Basin is another Zoomer-based segment. Collect all Power Cells and aim to set a time of 40.00 or better during the Gorge time trial. You’ll need to beat this time to gain a reward from the Gambler in Rock Village, so practice until you achieve a satisfactory time for the trophy. |
Zoomer Park/Let’s See Samos Do Better |
Step 8: Lost Precursor City |
Pay the Warrior 90 Power Cells to reposition the Pontoons that grant you access to Lost Precursor City. Focus on collecting all Power Cells and Precursor Orbs while also activating all Green Eco Crates during the sliding section to earn an additional trophy. |
Undersea Adventure/Eco Slipping |
Step 9: Boggy Swamp |
Welcome to the Boggy Swamp, the location of your first Flutflut riding section. Ensure you have rescued the Flutflut egg from Sentinel Beach! Gather all Power Cells here, including the challenging Yellow Eco Fireball segment against Boggy Billy, which requires precise aim and timing. |
Power Swamped |
Step 10: Rock Village |
With previous areas tackled, return to Rock Village and trade your collected Precursor Orbs with the Gambler, Geologist, and Oracle. Locate the seven Scout Flies within the Village and smash 15 barrels to earn additional trophies. |
Village Rockstar/Those Were Our Supplies, Jak! |
Step 11: Mountain Pass |
In this tricky segment, target Klaww for elimination and then zoom through the Mountain Pass to collect all Power Cells. You may need to traverse the route twice: first to activate the Warp Gate in the Red Sage’s hut, then return to gather Scout Flies and the hidden Power Cell. |
Just Passing Through |
Step 12: Snowy Mountain |
After reaching the Volcanic Crater, it’s time to venture to Snowy Mountain. Remember, you’ll need to collect two Power Cells before using the Gondola. This area is essential for finding more Power Cells and Precursor Orbs, as well as activating the Yellow Eco Switch to facilitate progress in subsequent regions. |
Cold and Collected |
Step 13: Spider Cave |
Your next focus is the Spider Cave, accessible from Volcanic Crater. Make good use of the Yellow Eco Switch you activated earlier; it will help access otherwise unreachable Power Cells in this area. |
Creepy Crawling Power Cells |
Step 14: Volcanic Crater |
Before heading to the Lava Tube, take one final stroll around Volcanic Crater. Collect any available Power Cells while also seeking out the seven Scout Flies and the hidden Power Cell above the entrance to the Spider Cave, which requires charging with Yellow Eco and hitting the crate from within the cave. |
Great Cavern Power |
Step 15: Lava Tube |
Brace yourself for a final Zoomer segment as you navigate through the Lava Tube. Here, hitting 25 cooling balloons without dying is tied to a trophy achievement. Track down all Seven Scout Flies; repeated runs may be necessary to ensure complete collection. |
Hot Run/Quench the Heat |
Step 16: Gol and Maia’s Citadel |
Welcome to the final stage of the game, where you’ll gather the remaining Power Cells and confront the final bosses, Gol and Maia. Ensure you’ve collected all Precursor Orbs in this locale to unlock the associated trophy. After a victorious battle, climb to the top of the Citadel for a stunning view of Sandover Village, earning one last trophy in the process. |
Sagely Done/They’re Probably Gone, Right?/Look how Far We’ve Come, Jak |
How to Get the Daxterous Performance Trophy in Jak and Daxter: The Precursor Legacy
The path to earning the Daxterous Performance Trophy can be slightly challenging, particularly if you’re unfamiliar with Jak’s mechanics for movement. The key to success lies in utilizing Jak’s Uppercut, which propels him into the air without executing a conventional jump. To perform this move, crouch and then hit the punch button. It is recommended to attempt this on a fresh save to ensure your progress is accurate, minimizing regular jumps to only when absolutely necessary. Once you reach and activate the Blue Eco Platform at the summit of Geyser Rock, the trophy will be awarded.
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