Overview of Recent Updates
- Treyarch and Raven Software have unveiled significant updates for Call of Duty: Black Ops 6 and Warzone.
- These updates introduce an exciting limited-time Squid Game event featuring new game modes, store bundles, and a premium event pass.
- Additionally, a variety of bug fixes and enhancements have been implemented across Multiplayer, Zombies, and Warzone.
Treyarch Studios has released an extensive patch update for Call of Duty: Black Ops 6, bringing a host of new content and improvements to this beloved first-person shooter. Additionally, Raven Software has rolled out a corresponding update for the free-to-play battle royale, Call of Duty: Warzone.
This latest patch introduces thrilling new content inspired by the popular Netflix series, Squid Game, which recently launched its final season. According to a blog post by Activision on January 2, this collaboration offers players exciting new modes, operator skins, and a premium event pass. Among the fresh game modes is Red Light, Green Light, where players must strategically move across a field. They’ll only be allowed to run when they hear “green light” and must freeze during “red light,” or risk being eliminated.
Currently, the updates for both Call of Duty: Black Ops 6 and Warzone are available across all major platforms, including PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, and PC. Apart from the engaging Squid Game-themed content, numerous bug fixes and quality-of-life enhancements have been integrated into the game. Notably, Treyarch has improved mantle speeds and allowed players to open and close doors while sprinting, alongside enhancing the user interface (UI) of the after-action report and more.
Despite the abundance of new features and cosmetic items related to the Squid Game event introduced on January 3, there has been backlash regarding the nature of this collaboration. Many players anticipated a few new store bundles and limited-time modes, but Activision decided to also offer a premium event pass alongside the Season 1 Battle Pass. This pass grants access to exclusive rewards, including a new Front Man operator skin, sparking criticism from the community, who feel burdened by yet another paid Battle Pass.
Players can now utilize the High Roller Wildcard, allowing them to equip up to four Scorestreaks in a single game, enhancing their strategic options during matches.
Patch Notes for January 3 Update
Global Changes
Movement Enhancements:
- All mantle speeds have been improved for better gameplay fluidity.
- Players can now open and close doors while sprinting, adding a new layer of tactical movement.
Weapon Adjustments:
- Introduction of the new Cleaver Melee Weapon through event rewards.
- Corrected an issue where the player’s view would become obstructed when using specific weapons from the Dark Practitioner Tracer Pack Bundle.
- Resolved visibility issues with Gun Screens on the Saug Mecha-Drake Mastercraft Blueprint.
- Optimized the Hawker Hybrid optic to function correctly with the Ginger Dread Blueprint.
User Interface Updates:
- Improved after-action report (AAR) flow by introducing a dismiss button and timer.
- Added a summary section at the end of each match.
- Improved match search readability.
- Fixed issues preventing Gun Screens from being previewed.
Multiplayer Additions
New Modes Introduced:
- Red Light, Green Light (NEW)
- Players compete in a three-round match in the Red Card stadium, where they must navigate without being eliminated as Young-hee watches.
- Rounds 1 features no weapons, while Rounds 2 and 3 allow players to pick up melee weapons and eliminate opponents amidst the game’s rules.
- Pentathlon (NEW)
- This mode challenges players through Multiplayer games like Domination and Kill Confirmed, alongside two new variations: Piggy Bank Team Deathmatch and Roulette.
- In Piggy Bank TDM, every elimination contributes to the Mega Piggy Bank for a scoring opportunity when it drops.
- Roulette offers dangerous one-shot eliminations for double points but with a risk of self-damage on firing.
- Squid Game Moshpit (NEW)
- This combines Team Deathmatch, Domination, and Hardpoint with Squid Game mechanics, including special Scorestreaks and gameplay features based on the TV series.
- Prop Hunt
- Improved audio effects for Prop whistles.
- Handled issues with UI persistence when switching teams.
- Fixed a problem where Props obstructed door openings.
Zombies Mode Improvements
In the Citadel of the Dead map:
- Elemental Sword Wonder Weapons now strike multiple enemies, dealing distance-based damage.
- Combat advancements for existing swords include enhanced proc rates and reduced cooldowns.
New game mode introduced:
- Dead Light, Green Light (NEW)
- Features gameplay mechanics akin to the Squid Game challenge but with zombie challenges and currency rewards based on player performance.
Warzone Updates
The Squid Game event introduces a new in-game challenge that offers themed rewards and multiple modes. Players can earn XP through various modes and gain rewards in the new Squid Game Event Pass.
Squad-based challenges are featured in the new Squid Game event within Warzone. As squads advance, underperformers may be eliminated. New challenges, such as Red Light, Green Light, will also emerge throughout gameplay.
Wildcards Adjustment
Battle Ready has been adjusted to replace standard UAVs with Supply UAVs. This change shifts the Wildcard’s focus from tactical awareness towards sustaining resources.
The power of the Battle Ready Wildcard has been evident throughout Season 01, providing a constant uptime of Advanced UAVs for coordinated teams. We’re making a change today that removes the UAV and swaps it out for a Supply UAV and Utility Box, shifting its role into more of a sustain-oriented Wildcard instead of a recon advantage on your enemies.
Bug Fixes Across Platforms
- Fixed various issues improving gameplay stability, including UAV functionality, enemy sound cues, and controller compatibility.
- Addressed numerous visual glitches and gameplay interactions such as spawn protection on Rebirth Island and advanced kill streak responsiveness.
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