Key Mechanics from Mass Effect: Andromeda That Mass Effect 5 Should Incorporate

Key Mechanics from Mass Effect: Andromeda That Mass Effect 5 Should Incorporate

Mass Effect: Andromeda sparked considerable debate among fans when it was released, due largely to its notable departures from the beloved original trilogy and its perceived shortcomings in graphics. However, recent assessments suggest that the game possesses qualities that warrant recognition.

In particular, several gameplay mechanics found in Andromeda may serve as valuable lessons for the upcoming Mass Effect 5. From enhancing combat dynamics to offering players greater flexibility in character development and exploring expansive worlds, there is much from Andromeda that should not be overlooked as the franchise moves forward.

Fluidity and Flexibility in Combat

Dynamic Movement and Abilities

Mass Effect Andromeda Trailer

Partially due to the evolution of game design since the original trilogy, Andromeda’s combat system feels markedly smoother and more agile. Players control the Pathfinder, who can dive, sprint, and swiftly switch between powers and weapons, offering a stark contrast to the sluggish combat of the first two Mass Effect iterations.

As the franchise progresses, retaining the enhanced mobility showcased in Andromeda could be crucial. Given the space setting, integrating gravitational variations and environmental features into battle scenarios is key. Although the original trilogy laid a fantastic foundation, its combat mechanics often fell flat, opening up ample opportunities for improvement in future installments.

The Case for Open-World Exploration in Mass Effect

Expansive Worlds to Discover

Opinions vary, but the idea of introducing an open-world format, or at least larger explorable zones, may prove beneficial for Mass Effect. Given the series’ emphasis on space exploration, the more confined environments of Mass Effect 2 and 3 arguably felt restrictive. The chance to delve deeper into alien landscapes was a highlight of Andromeda’s design.

In Andromeda, engaging side quests and challenging boss battles could only be uncovered through diligent exploration, enhancing the sense of fulfillment from discovery.

However, there are potential pitfalls with open-world designs. The original Mass Effect showcased explorations that often resulted in unremarkable, empty planets. Similarly, Andromeda struggled at times, with repetitive combat encounters and expansive areas that felt barren. As Mass Effect 5 is developed, it will be vital to learn from these missteps.

The key to optimizing exploration lies in crafting compelling locations and improving vehicle handling for navigation. Both Andromeda and the first Mass Effect used vehicles that detracted from the experience due to poor controls. Future open-world elements must provide engaging exploration with worthwhile objectives and seamless navigation to enhance player satisfaction.

Flexible Class Systems for Player Empowerment

Empowering Character Development Choices

Alec Ryder in Mass Effect

Another strength of Andromeda lies in its class management, allowing players to mix and match abilities and even change classes during gameplay. This design element adds a level of freedom and adaptability that was often lacking in earlier titles, where each class was fixed with predetermined abilities. Players can explore various tactics and skills without needing to restart the game.

The next installment has the potential to explore how a player’s chosen powers could impact dialogue choices. While hints of this concept were present in both the original trilogy and Andromeda, its implementation was limited. A more pronounced system where powers influence decisions and interactions could enrich the narrative and gameplay experience.

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