Overview of Frame Rate Influences on Marvel Rivals
- Five characters in Marvel Rivals experience nerfs at 30 FPS, impacting their gameplay dynamics.
- A recent video highlights Venom, Wolverine, Magik, Star-Lord, and Doctor Strange as significantly affected at this lower frame rate.
- The gaming community is vocal about frame rate issues, with many players eager for enhancements.
A recent gameplay examination has revealed that five distinct characters within the Marvel Rivals universe have been unintentionally nerfed when the game operates at 30 frames per second (FPS), as opposed to the optimal 160 FPS. Presently, the game is underway in Season 0, with players actively engaging in battle pass missions and Winter Celebration challenges for in-game rewards.
Impact of Low Frame Rate on Hero Balancing
As the launch of Season 1 approaches, discussions around character abilities and overall game balance have heightened within the community. There are calls from fans for adjustments to existing heroes, including requests to reclassify Wolverine from a Duelist to a Vanguard. Additionally, certain players have suggested that Seasonal Bonuses in Marvel Rivals might need reevaluation, arguing that these bonuses can sometimes disrupt gameplay instead of enhancing it. The news concerning unintended nerfs due to frame rate has left many fans feeling disheartened.
5 heroes that are nerfed by low fps#MarvelRivals ðŸ\u017d¥nyin pic.twitter.com/Yckx1vSqIp — Marvel Rivals Media (@MRivalsMedia) December 29, 2024
In a gameplay clip shared by MRivalsMedia on Twitter, noteworthy differences in performance are highlighted for Venom, Wolverine, Magik, Star-Lord, and Doctor Strange when the game is set at 30 FPS. For instance, Venom is shown moving sluggishly, racing in circles on a wall, indicating a slower speed at the lower frame rate. Similarly, Magik’s abilities are significantly affected; her dash fails to connect with the target under the reduced FPS conditions, contrasting sharply with her performance at 160 FPS where she effortlessly lands hits and deals damage.
Wolverine’s combat efficacy also drops at lower frame rates, taking longer to defeat enemies with more hits required. Furthermore, Star-Lord’s ultimate ability demonstrates a noticeable delay in effectiveness, and Doctor Strange’s mobility suffers, particularly regarding the distance of his jumps. This disparity raises concerns among players, with some fearing that rectifying these issues may involve more intricate adjustments compared to merely balancing specific hero abilities.
As the player base continues to engage deeply with the game, a collective effort to identify issues and communicate suggestions to NetEase Games is notable. One player recently noted a resemblance in various abilities, which can lead to confusion during matches. Despite critical feedback on certain aspects of the hero shooter, much of the community maintains a positive outlook on their gaming experiences thus far.
Leave a Reply