Overview of Current Marvel Rivals Issues
- Players using lower FPS settings experience reduced damage with certain heroes like Dr. Strange and Wolverine.
- The development team is diligently working to resolve the FPS-related damage calculation errors.
- The anticipated Season 1 update is set for release on January 11, which could potentially rectify FPS issues and enhance gameplay.
The Marvel Rivals team has acknowledged a critical bug impacting players with lower frame rates. This problem leads to reduced damage output for specific heroes compared to those on advanced hardware. While an official fix timeline remains undisclosed, developers are actively seeking a resolution, with improvements potentially rolling out shortly.
Since its launch in early December 2025, Marvel Rivals has quickly established itself within the hero shooter genre. Despite facing initial critiques regarding character balance, the game has garnered impressive community support, boasting an 80% approval rating from over 132,000 reviews on Steam.
Addressing the 30 FPS Damage Calculation Bug
The root of the FPS issue appears to lie within Marvel Rivals’ client-side prediction system. This programming strategy is designed to minimize the perception of lag by allowing character movements on the screen prior to the server confirming player inputs.
While the community manager’s recent announcement did not specify all the heroes or abilities affected, it did highlight Wolverine’s Feral Leap and Savage Claw as partially influenced by the bug. It’s notable that these issues become more pronounced when testing against stationary targets, making them less obvious during competitive gameplay. Should the upcoming Season 1 update not fully resolve the FPS damage discrepancies, players can expect further remedial actions in subsequent updates.
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