Metro 2033, despite its initial release over ten years ago, remains a quintessential action-shooter that many fans regard as the high point of the franchise. The remastered version, Metro 2033 Redux, enhances graphics and includes some technical improvements, yet it preserves the original gameplay and narrative experience. A lesser-known feature is the existence of multiple endings in Metro 2033, which are skillfully concealed, making it hard for players to easily discern the choices that alter the story’s trajectory.
Within the game, the protagonist Artyom’s actions are continuously assessed through a system of Moral Points. Engaging in non-violent resolutions, assisting neutral non-player characters (NPCs), or completing various side quests can boost Artyom’s moral standing. Conversely, players may lose Moral Points through poor decisions or unnecessary violence. While the exact number of Moral Points for achieving the ‘good’ ending isn’t clearly defined, it is generally believed that maintaining a balance of roughly 50/50 between virtuous and immoral deeds is essential—though skewing towards good is undoubtedly beneficial!
Performing altruistic actions yields a brief white screen flash accompanied by the sound of dripping water, signaling a gain in Moral Points. However, there are no clear indicators for negative actions. Remarkably, players can earn a special achievement by completing the game without harming any human enemies. Below is a comprehensive guide on how Artyom can gain or lose Moral Points throughout his journey, chapter by chapter.
Prologue
Hunter
Ways to Gain Moral Points:
- Engage the guard upstairs who mentions an attack on another patrol.
- Interact with the individuals waiting at the hospital.
- Speak with the girl sitting down and leave her undisturbed when she requests it.
- Explore the hospital’s first room and look for more sick patients behind the fabric curtains.
- Accept the postcard from Hunter when offered.
Chapter 1: Let The Journey Begin
Exhibition
Ways to Gain Moral Points:
- Play the guitar in Artyom’s room.
- Use the balalaika near the father and child who are drawing on the floor.
- Donate bullets to the couple with the teddy bear in the market.
- Open Alex’s room door and converse with him.
- Complete all dialogue options during your conversation with Alex.
Ways to Lose Moral Points:
- Take the MGR from the bar hat.
- Interrupt conversations when you’re told to refrain.
Chapter 2: Bourbon
Anticipate
Ways to Gain Moral Points:
- Provide a bullet to the beggars.
- Give a bullet to the child in exchange for guidance to find Bourbon.
Ways to Lose Moral Points:
- Locate Bourbon without the child’s assistance and decline his help.
- Disturb the sleeping man near the child when he requests a bullet.
Lost Tunnels
Ways to Gain Moral Points:
- Listen to the unusual pipe sounds when Bourbon prompts you.
- After reaching the next room, return to the pipes for another listen.
Bridge
Ways to Gain Moral Points:
- Stay hidden from the Hansa railcar when Bourbon instructs you to do so.
Ways to Lose Moral Points:
- Allow yourself to be seen by the Hansa railcar.
- Destroy the Hansa railcar.
Market
Ways to Gain Moral Points:
- Give a bullet to the beggar after he finishes his story to the child.
Dead City
Ways to Gain Moral Points:
- Follow the Watcher to the window in the first area.
- Explore the room at the end of the balcony to find and open the safe.
- After parting ways with Bourbon, jump into the elevator on the top floor to discover a secret stash.
- During the playground vision, refrain from moving to escape.
- Locate the hidden stash in the grocery store area.
- After exiting, follow the wooden planks along the river to reveal a hidden dead body.
- In the building leading to Dry, navigate the trap-filled corridor on the right to retrieve an audio tape.
Ways to Lose Moral Points:
- Exit the playground vision or fire your weapon during it.
- Shoot the Dark One lying by the swing after the playground vision.
- Attack the Dark One by the dead stalker on the far side of the iron gate.
- Assault or kill the Watcher Mother inside the final building.
Chapter 3: Khan
Dry
Ways to Gain Moral Points:
- Utilize the hookah in the crate maze.
- Avoid killing anyone throughout this level.
Ways to Lose Moral Points:
- Shoot Bourbon’s deceased body.
- Repeatedly shoot or stab any dead bodies.
Ghosts
Ways to Gain Moral Points:
- Crouch by the pipes when Khan instructs and listen to the voices.
- Stay near Khan as he shares his story about the defenders.
- Follow the blood trail after leaving the tunnels to discover a hidden body.
Ways to Lose Moral Points:
- Fire weapons at the ghosts throughout this segment.
Anomaly
Ways to Gain Moral Points:
- Heed Khan’s directions and stop where he directs you.
- After battling the Nosalises, explore the tunnel for a body behind a box.
- In the area with glowing mushrooms, investigate further after encountering the web-covered railcar.
Ways to Lose Moral Points:
- Open fire on the anomalies present.
Cursed
Ways to Gain Moral Points:
- Carefully listen to Khan and adhere to his guidance.
Ways to Lose Moral Points:
- Disregard Khan’s advice.
- Shoot at ghost shadows or desecrate any shrine rooms.
Chapter 4: War
Front Line
Ways to Gain Moral Points:
- Attend to the officer’s speech while remaining hidden from passing guards.
- Retrieve the MGR from the wall box in the dead-end tunnel.
- Overhear guards discussing the secret entrance to the enemy’s base.
- Intervene to prevent the Commissar from executing a soldier.
- Listen to guards making remarks about suicide bombers and refrain from killing them.
- Seek out the small stash room on the right side of the corridor.
- Collect ammo from the bottom of the bridge.
- Release the three captured communists found within the Nazi area of the level.
- Complete the level without ending anyone’s life.
Ways to Lose Moral Points:
- Execute any wounded individuals encountered.
- Harm any captives.
- Eliminate every character within the level.
- Allow the deserter to face execution.
Defense
Ways to Gain Moral Points:
- Collect the tape from the Captain after the Nosalises encounter.
- Follow the music sound while navigating the gas mask area to obtain the playing tape.
Ways to Lose Moral Points:
- Ignore the injured Captain and fail to retrieve the tape.
Child
Ways to Gain Moral Points:
- Decline a reward offered by Sasha’s mother at the chapter’s conclusion.
Outpost
Ways to Gain Moral Points:
- Ascend to the top of the Nazi building and play the tape handed to you by the Captain.
Black Station
Ways to Gain Moral Points:
- Avoid causing any fatalities throughout this level.
- Overhear Nazi discussions about Hansa without resorting to violence.
- Listen to the guard’s comments on morality.
- Hear the commander’s orders directed at soldiers guarding the generator.
- Turn off the generator safely.
- Decimate the generator without harming anyone.
- Listen to the Nazis’ conversation about Metro 2 near the chapter’s end.
- Refrain from killing the intoxicated Nazi soldier.
- Approach the hallucinated Dark One rather than fleeing.
Ways to Lose Moral Points:
- Discharge a weapon while stealthily advancing with Ulman.
- Escape from the Dark One amidst the vision sequence.
Chapter 5: Hope
Driving To Sparta
Ways to Gain Moral Points:
- Engage in conversation with Khan, who will be situated across the room from Miller in the chapel dome before leaving.
Chapter 6: D6
Dark Star
Ways to Gain Moral Points:
- In the vision sequence, step forward towards the Dark One.
Ways to Lose Moral Points:
- In the vision sequence, retreat from the Dark One.
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