This article offers an in-depth preview of the Overwatch 2 Season 12 mid-season patch notes. To learn more, continue reading below.
Overwatch 2 Season 12 Mid-Season Patch Notes
HERO UPDATES
GENERAL
- Armor flat damage reduction decreased from 10 to 7 per hit.
“Developer Comment: The recent enhancement to armor’s efficiency improved the survivability of armored heroes beyond our expectations for its passive nature, leading us to adjust it to a more balanced level.”
Tank Hero Changes with Overwatch 2 Season 12 Mid-Season Patch Notes
Tank Role Passive
• Knockback resistance reduced from 40% to 25%.
“Developer Comment: This knockback resistance has been modified multiple times as the game environment evolves. With Juno joining the roster and introducing more speed boosts for aggressive plays, we want to make tanks more vulnerable to displacement once again.”
D.Va
“Developer Comment: There has been considerable community feedback regarding D.Va recently. While she hasn’t been overperforming, she’s challenging to eliminate. Therefore, we’re redistributing some of her armor into normal health, decreasing her max combined health by 25 armor. As armor’s effectiveness is adjusted in this patch, we will monitor the results and make further adjustments as needed.”
- Mech armor health reduced from 375 to 325.
- Mech base health increased from 200 to 225.
Idol
“Developer Comment: We still want Orisa to have some challenges when chasing down enemies while using Fortified since that ability can render opponents defenseless; thus, we won’t eliminate the movement speed penalty entirely but are reducing it to enhance Orisa’s usability.”
Fortify
- Movement speed penalty reduced from 20% to 10% with Overwatch 2 Season 12 mid-season patch notes.
Sigma
“Developer Comment: This adjustment transfers damage from the direct impact of Hyperspheres to its explosion component, enhancing the effectiveness of the airburst explosion at maximum range and making it a more considerable threat against closely grouped enemies.”
Hyperspheres
- Impact damage reduced from 25 to 15.
- Explosion damage increased from 30 to 40.
- No longer inflicts damage to self.
Damage Hero Changes with Overwatch 2 Season 12 Mid-Season Patch Notes
Bastion
Configuration: Assault
- Spread reduced from 2.2 to 2 degrees with Overwatch 2 Season 12 mid-season patch notes.
Configuration: Artillery
- Ultimate cost reduced by 12%.
Cassidy
Flashbang
- Hinder duration reduced from 1.2 to 0.9 seconds.
- Explosion damage increased from 45 to 75.
Deadeye
- Ultimate cost reduced by 10% with Overwatch 2 Season 12 mid-season patch notes.
Hanzo
“Developer Comment: This change restores Hanzo’s ability to achieve a one-hit headshot against 250 health heroes, requiring more accuracy due to the smaller projectile size and a slower charge time to decrease the frequency of rapid fire.”
Storm Bow
- Normal arrows are no longer influenced by global projectile size increases.
- Maximum damage increased from 120 to 125 with Overwatch 2 Season 12 mid-season patch notes.
- Time to fully charge increased from 0.72 to 0.87 seconds.
“After evaluating the recent iterations of Hanzo following Season 9, we believe the one-shot capability is vital to the core gameplay experience for these sniper heroes (similar to Widowmaker), without necessitating a major rework. Restricting one-shot capability to a narrow range of heroes (225 HP and below) didn’t satisfy either side.”
Venture
“Developer Comment: As a highly mobile damage hero, Venture doesn’t require as much shield health from their passive ability to thrive. Although a close-range hero, their abilities allow them to quickly bridge the gap and take minimal damage.”
Explorer’s Resolve
- Shield health gained per ability reduced from 40 to 30 with Overwatch 2 Season 12 mid-season patch notes.
Support Hero Changes with Overwatch 2 Season 12 Mid-Season Patch Notes
Moira
“Developer Comment: Moira’s ultimate lacked enough impact after health revisions across the roster and her own reduced health value.”
Coalescence
- Damage per second increased from 70 to 85.
Lifeweaver
“Developer Comment: The extended firing duration for Thorn Volley will enhance Lifeweaver’s damage capability and align better with his auto-charging heal timing for improved synergy.”
Thorn Volley
- Maximum ammo increased from 80 to 100.
Zenyatta
“Developer Comment: With the introduction of more speed boosts in-game, Zenyatta (and poke-oriented team compositions) have seen a decline due to their lack of mobility and vulnerability. We previously increased his health, which posed issues, so this time we are focusing on enhancing his damage to create new thresholds for enemy elimination.”
Destruction Orb
- Damage increased from 48 to 50.
Orb of Discord
- Cooldown per target reduced from 7 to 6 seconds.
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