Summary
- After The Game Awards 2024, Black Myth: Wukong has experienced a notable increase in concurrent players.
- The game, which typically had around 70,000 concurrent players, soared to 213,882 on December 14.
- Black Myth: Wukong won accolades for Best Action Game and the Player’s Voice award at the event.
Black Myth: Wukong witnessed a dramatic rise in its player base on December 14, following its recognition at The Game Awards 2024. This significant uptick can largely be attributed to the game’s accolades, alongside comments made by the producer of Game Science. Previously maintaining commendable numbers for a single-player experience, the game’s achievements—including winning Best Action Game and the Player’s Voice award—have further amplified its visibility and player engagement.
At this year’s Game Awards, Black Myth: Wukong was recognized in multiple categories: Best Action Game, Best Art Direction, Best Game Direction, and Game of the Year. While it triumphed in the Best Action Game and Player’s Voice categories, it faced tough competition, losing Best Art Direction to Metaphor: ReFantazio and both Best Game Direction and Game of the Year to Astro Bot. The event itself was widely celebrated for both its innovative announcements and for allowing winners ample time for their acceptance speeches. However, not all reactions were positive; the producer of Black Myth: Wukong publicly raised concerns regarding the Game of the Year selection criteria.
In response to producer Feng Ji’s comments—despite instigating some controversy—Black Myth: Wukong benefitted from increased attention, showcasing the old adage that ‘there’s no such thing as bad publicity.’ As reflected in data from SteamDB, the game’s player count surged to 213,882 on December 14, marking a substantial increase from its earlier average of 70,000. The player base has since stabilized around 150,000, demonstrating sustained interest, albeit lower than the phenomenal two million peak at launch. These numbers remain impressive within the single-player game segment.
Analyzing the Player Count Surge for Black Myth: Wukong
Interestingly, while both the game’s producer and its fans expressed their sentiments regarding the award outcomes, sales figures do not inherently correlate with Game of the Year recognition. Following Swen Vincke’s acceptance speech, there was a notable backlash from Black Myth: Wukong enthusiasts, who resorted to review-bombing Baldur’s Gate 3. A significant portion of these reviews appears to stem from Chinese players, perhaps influenced by potential mistranslations, as The Game Awards is primarily conducted in English. It’s plausible that these individuals misinterpreted Vincke’s remarks or directed their frustrations at the wrong target, given that Astro Bot is not available on Steam.
Moreover, it’s worth mentioning that Black Myth: Wukong is not alone in experiencing post-award game activity boosts. Other nominated games also capitalized on the event’s visibility. For instance, Final Fantasy VII Rebirth saw a remarkable 268% surge in sales, while Metaphor: ReFantazio experienced a 172% increase. Despite some criticism regarding the awards process, this year’s Game Awards catalyzed substantial engagement and positioned the gaming landscape for exciting developments in 2025 and beyond.
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