Ranked List of All Champion Cards in Clash Royale

Ranked List of All Champion Cards in Clash Royale

Champion cards in Clash Royale are among the most coveted assets, thanks to their unique abilities that can be activated strategically by players. Currently, the game includes seven Champion cards: Archer Queen, Golden Knight, Mighty Miner, Monk, Skeleton King, Goblinstein, and Little Prince. Each of these cards possesses specific skills that make them valuable in various gameplay scenarios, offering a distinct advantage when utilized effectively.

In this article, we will evaluate and rank each Champion card based on their functionality, versatility, and overall impact on the game.

Comprehensive Ranking of Champion Cards in Clash Royale

The performance of Champion cards often hinges on their synergy with other troops. Below is a detailed ranking of these cards, considering their overall utility in the game.

7. Golden Knight

Golden Knight is one of the least-used Champion cards in Clash Royale (Image via Supercell)
Golden Knight is one of the least-used Champion cards in Clash Royale (Image via Supercell)
  • Elixir Cost: 4
  • Ability Cost: 1
  • Ability Cooldown: 8 seconds

Ability: Dashing Dash

  • The Golden Knight dashes toward an enemy troop up to 5.5 tiles away, dealing light damage with each dash. He can execute up to ten attacks if kept within range. If no target is present, he receives a speed boost until one comes into view.

While Golden Knight can be effective against swarm troops, his shortcomings against higher-health units limit his usage. Furthermore, if a swarm exceeds 11 units, he resorts to standard attacks, rendering him less effective. Nonetheless, synergizing Golden Knight with cards such as Baby Dragon and Phoenix can lead to competitive results.

6. Little Prince

Little Prince is a good ranged attacker (Image via Supercell)
Little Prince is a good ranged attacker (Image via Supercell)
  • Elixir Cost: 3
  • Ability Cost: 3
  • Ability Cooldown: 30 seconds

Ability: Royal Rescue

  • Upon activation, this ability summons the Guardienne, which defends the Little Prince by pushing back enemy troops and provides a shield, though it primarily targets ground units.

While this ability can be beneficial, deploying it effectively before the Little Prince is overwhelmed is often difficult. Moreover, its elixir cost makes it a daunting choice in some situations. Nevertheless, the Little Prince thrives in decks that incorporate cards like Bats, Knight, and Bomber, enhancing mutual effectiveness.

5. Monk

The Monk's ability is often hard to activate at the precise time (Image via Supercell)
The Monk’s ability is often hard to activate at the precise time (Image via Supercell)
  • Elixir Cost: 5
  • Ability Cost: 1
  • Ability Cooldown: 17 seconds

Ability: Pensive Protection

  • The Monk stands still and minimizes incoming damage by 80% while deflecting all projectiles, including spells such as Goblin Barrel and Fireball.

This ability can be potent when executed correctly, although timing can be an issue. Players must also strategize carefully, especially against opposing Monks with charged abilities.

4. Skeleton King

Skeleton King is one of the most used Champion cards in Clash Royale (Image via Supercell)
Skeleton King is one of the most used Champion cards in Clash Royale (Image via Supercell)
  • Elixir Cost: 4
  • Ability Cost: 2
  • Ability Cooldown: 20 seconds

Ability: Soul Summoning

  • The Skeleton King pauses and generates a number of skeletons within a 4-tile radius, contingent on how many souls he has collected (ranging from six to 16).

A popular choice among players, the Skeleton King serves as a sturdy tank, though his ability has a lengthy cooldown and requires strategic planning to maximize its potential. Effective decks often pair him with cards like Witch and Night Witch to amplify his summoning capabilities.

3. Mighty Miner

  • Cost: 4 elixir
  • Ability Cost: 1
  • Ability Cooldown: 13 seconds

Ability: Explosive Escape

  • Upon activation, the Mighty Miner detaches an explosive device and shifts lanes, allowing for calculated tactical advantages.

This unique feature enables the Mighty Miner to evade danger or offer critical support to allies, making him an unpredictable foe that can shift the balance of gameplay.

2. Archer Queen

The Archer Queen is one of the best Champion cards in Clash Royale (Image via Supercell)
The Archer Queen is one of the best Champion cards in Clash Royale (Image via Supercell)
  • Cost: 5 elixir
  • Ability Cost: 1
  • Ability Cooldown: 17 seconds

Ability: Cloaking Cape

  • This ability grants the Archer Queen invisibility and renders her untargetable while boosting her attack speed by 80%, though it debuffs her movement speed. The effect lasts for 3.5 seconds.

Due to its low cost and straightforward deployment, the Archer Queen can effectively thwart small to medium-scale offensive pushes, providing significant strategic advantages in battles.

1. Goblinstein

  • Cost: 2 elixir
  • Ability Cost: 2 elixir
  • Ability Cooldown: 17 seconds

Ability: Lightning Link

  • The ability connects a lightning link that damages and stuns nearby targets every 0.5 seconds, affecting all enemies within a two-tile radius.

Goblinstein stands out as one of the best Champion cards in Clash Royale, as it deploys dual entities—Goblinstein and his resilient monster—that focus on buildings while being defended by the Lightning Link ability against swarms.

In conclusion, each Champion card possesses unique strengths and weaknesses that can significantly influence gameplay. Understanding their abilities and how to best utilize them in various deck compositions is key to mastering Clash Royale.

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