Spectre Divide Patch Notes (September 17, 2024): Enhanced Movement Speed, Performance Boosts, New Server Regions, and Additional Updates

Spectre Divide Patch Notes (September 17, 2024): Enhanced Movement Speed, Performance Boosts, New Server Regions, and Additional Updates

Spectre Divide Patch Notes: Key Changes from September 17, 2024

Discover all the significant updates included in the Spectre Divide patch notes released on September 17, 2024:

General Updates in Spectre Divide Patch Notes

Movement Improvements

Movement enhancements in Spectre Divide (Image via Mountaintop Studios)
Movement enhancements in Spectre Divide (Image via Mountaintop Studios)
  • Increased forward movement speed for all weapon types.
  1. This update allows quicker traversal across the map with minimal effects on combat dynamics.
  2. This enhancement applies to running, walking, crouching, and aiming down sights (ADS), while melee movement speed stays the same.

Performance Optimization

  • Enhanced GPU performance to reduce framerate spikes.
  • Further optimizations for visual effects tailored for Sponsors; this patch notably includes reworks for:
  1. Pinnacle – Splinter Grenade
  2. Morrgen – Meltdown, Hidden Grasp
  3. Bloom – Twin Mend, Swarm Grenade
  4. Ryker – Wave Scan, Hull Mine
  5. Vector – Dual Amp
  6. Ghostlink – Distortion Field
  7. Muu – Hyper Dome, Patches
  8. Umbra – Glare Burst

Color Grading Enhancement

  • Revamped color grading throughout the game for a more vibrant aesthetic.

Casual Match Economy Innovations

  • Introduction of a new experimental Casual economy with ‘Boosted Buys’ – players receive free Heavy Armor, full equipment, and additional money each round.

Player Feedback Adjustments

  • Implemented experimental Ultra Wide Mode, supporting Standard (16:9 with black bars) and Fill (16:9 – filled to the screen).
  • Added a new “Anti-Aliasing”setting under Settings > Graphics > Quality, with options of None, FXAA, and Temporal.
  • Increased standing player view height, allowing for consistent headshot accuracy regardless of range when aiming straight ahead.
  • Players will feel a bit elevated!
  • Introduced hype audio stingers for wins achieved through Clutch or Ace.
  • Added several experimental servers in Seattle and Johannesburg to enhance player ping in those areas.
  • Updated underlying anti-cheat systems based on player reports and new live data.
  • Implemented improvements aimed at reducing disconnects during gameplay.
  • Made additional adjustments to alleviate ‘Unable to join party request’ errors stemming from network traffic; for continued issues, please contact Player Support.

Map Updates in Spectre Divide Patch Notes

Map Updates in Spectre Divide patch notes (Image via Mountaintop Studios)
Map Updates in Spectre Divide patch notes (Image via Mountaintop Studios)
  • Your team’s Spectres will now spawn significantly closer at the start of each new round.

Quality of Life Changes in Spectre Divide Patch Notes

  • Keybinds using ‘, /, and – now display the symbol instead of spelling out each key.
  • Re-enabled the “Expanding Search” UI below the matchmaking timer, indicating that we’re widening the matchmaking pool to help find a game.
  • The “Leaver Penalty Warning” dialog will no longer appear when quitting after a match concludes.
  • Maximum framerate limit raised from 400 to 480, catering to 480Hz monitors.
  • The Surrender button is now permanently available in the Escape Menu during Casual matches.
  • Revamped Stat Graph styling for enhanced readability and reduced space usage.
  • Removed the Career & Battle Pass Tabs from the Main Menu and reorganized tab order (these will return once ready).

Ranked Updates in Spectre Divide Patch Notes

  • Behind-the-scenes adjustments to Ranked progression aim for a smoother ascent to Champion, featuring more consistent SR updates.

Progression Updates in Spectre Divide Patch Notes

  • Your Active Endorsement is now displayed on the Main Menu.
  • Resolved a bug where Weapon Purchases were inaccurately counted for Daily/Weekly Quests, significantly extending quest durations.

Bug Fixes in Spectre Divide Patch Notes

Various bug fixes in Spectre Divide patch notes (Image via Mountaintop Studios)
Various bug fixes in Spectre Divide patch notes (Image via Mountaintop Studios)
  • Fixed disconnection issues from Team Text & Voice chat.
  • Addressed unexpected server disconnections.
  • Resolved a bug allowing mantling during the Buy Phase to reach unintended areas.
  • Vector’s Nano Sphere will no longer block bullets if deployed by the player.
  • Fixed an issue with Umbra’s ‘Enhanced’ equipment resulting in an unintended pistol draw.
  • Corrected a bug that caused hand visibility issues when interrupting a reload with a ZEUS plant.
  • Fixed teammate animations displaying incorrectly after using Map Placement.
  • Resolved issues with the Pinnacle Adrenalink animation and sound effects.
  • Corrected false “Drivers out of date”warnings when drivers were current.
  • Fixed visual artifacts when spectating teammates using equipment.
  • Tweaked the Tutorial bot’s death animation to prevent unfortunate ragdoll positions.
  • Addressed a bug where Umbra’s Pulse Scan would trigger collisions with Ryker Hull Mine through walls.
  • Resolved issues with the Team Contract UI persisting post-disband.
  • Fixed potential Application Hang errors during first-load for low-spec devices.
  • Addressed graphical glitches in the Inventory UI while in 4K resolution.
  • Fixed round timer anomalies caused by latency.
  • Resolved lobby issues stemming from accepting two party invitations during customization.
  • Fixed several rare crashes based on player reports.
  • Implemented minor translation improvements throughout the game.

Known Issues in Spectre Divide Patch Notes

  • Currently investigating performance stutters related to Nvidia Instant Replay on high-end systems.
  • Looking into issues where certain voice lines may loop unexpectedly.
  • If this happens, reusing the last equipment/item can often resolve the issue.
  • The newly introduced Ultra Wide Mode has some known issues to be addressed in the next patch.
  • In rare cases, the Ghostlink Partition (Q) may spawn in an incorrect location.
  • Occasionally, the holstered pistol of a disconnected player can appear to float.
  • Trying to join a full Party via Join Code can cause matchmaking functionality issues until the client is restarted.
  • When setting up a Custom Match, the lobby may occasionally appear empty—leaving and rejoining can solve this.
  • Rapid map swaps in Custom Matches may cause visual artifacts.
  • Using Map Placement followed by a Spectre transition may result in a brief rotation error.

This covers all the essential updates from the Spectre Divide patch notes released on September 17, 2024.

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