Spectre Divide Patch Notes: Key Changes from September 17, 2024
Discover all the significant updates included in the Spectre Divide patch notes released on September 17, 2024:
General Updates in Spectre Divide Patch Notes
Movement Improvements
- Increased forward movement speed for all weapon types.
- This update allows quicker traversal across the map with minimal effects on combat dynamics.
- This enhancement applies to running, walking, crouching, and aiming down sights (ADS), while melee movement speed stays the same.
Performance Optimization
- Enhanced GPU performance to reduce framerate spikes.
- Further optimizations for visual effects tailored for Sponsors; this patch notably includes reworks for:
- Pinnacle – Splinter Grenade
- Morrgen – Meltdown, Hidden Grasp
- Bloom – Twin Mend, Swarm Grenade
- Ryker – Wave Scan, Hull Mine
- Vector – Dual Amp
- Ghostlink – Distortion Field
- Muu – Hyper Dome, Patches
- Umbra – Glare Burst
Color Grading Enhancement
- Revamped color grading throughout the game for a more vibrant aesthetic.
Casual Match Economy Innovations
- Introduction of a new experimental Casual economy with ‘Boosted Buys’ – players receive free Heavy Armor, full equipment, and additional money each round.
Player Feedback Adjustments
- Implemented experimental Ultra Wide Mode, supporting Standard (16:9 with black bars) and Fill (16:9 – filled to the screen).
- Added a new “Anti-Aliasing”setting under Settings > Graphics > Quality, with options of None, FXAA, and Temporal.
- Increased standing player view height, allowing for consistent headshot accuracy regardless of range when aiming straight ahead.
- Players will feel a bit elevated!
- Introduced hype audio stingers for wins achieved through Clutch or Ace.
- Added several experimental servers in Seattle and Johannesburg to enhance player ping in those areas.
- Updated underlying anti-cheat systems based on player reports and new live data.
- Implemented improvements aimed at reducing disconnects during gameplay.
- Made additional adjustments to alleviate ‘Unable to join party request’ errors stemming from network traffic; for continued issues, please contact Player Support.
Map Updates in Spectre Divide Patch Notes
- Your team’s Spectres will now spawn significantly closer at the start of each new round.
Quality of Life Changes in Spectre Divide Patch Notes
- Keybinds using ‘, /, and – now display the symbol instead of spelling out each key.
- Re-enabled the “Expanding Search” UI below the matchmaking timer, indicating that we’re widening the matchmaking pool to help find a game.
- The “Leaver Penalty Warning” dialog will no longer appear when quitting after a match concludes.
- Maximum framerate limit raised from 400 to 480, catering to 480Hz monitors.
- The Surrender button is now permanently available in the Escape Menu during Casual matches.
- Revamped Stat Graph styling for enhanced readability and reduced space usage.
- Removed the Career & Battle Pass Tabs from the Main Menu and reorganized tab order (these will return once ready).
Ranked Updates in Spectre Divide Patch Notes
- Behind-the-scenes adjustments to Ranked progression aim for a smoother ascent to Champion, featuring more consistent SR updates.
Progression Updates in Spectre Divide Patch Notes
- Your Active Endorsement is now displayed on the Main Menu.
- Resolved a bug where Weapon Purchases were inaccurately counted for Daily/Weekly Quests, significantly extending quest durations.
Bug Fixes in Spectre Divide Patch Notes
- Fixed disconnection issues from Team Text & Voice chat.
- Addressed unexpected server disconnections.
- Resolved a bug allowing mantling during the Buy Phase to reach unintended areas.
- Vector’s Nano Sphere will no longer block bullets if deployed by the player.
- Fixed an issue with Umbra’s ‘Enhanced’ equipment resulting in an unintended pistol draw.
- Corrected a bug that caused hand visibility issues when interrupting a reload with a ZEUS plant.
- Fixed teammate animations displaying incorrectly after using Map Placement.
- Resolved issues with the Pinnacle Adrenalink animation and sound effects.
- Corrected false “Drivers out of date”warnings when drivers were current.
- Fixed visual artifacts when spectating teammates using equipment.
- Tweaked the Tutorial bot’s death animation to prevent unfortunate ragdoll positions.
- Addressed a bug where Umbra’s Pulse Scan would trigger collisions with Ryker Hull Mine through walls.
- Resolved issues with the Team Contract UI persisting post-disband.
- Fixed potential Application Hang errors during first-load for low-spec devices.
- Addressed graphical glitches in the Inventory UI while in 4K resolution.
- Fixed round timer anomalies caused by latency.
- Resolved lobby issues stemming from accepting two party invitations during customization.
- Fixed several rare crashes based on player reports.
- Implemented minor translation improvements throughout the game.
Known Issues in Spectre Divide Patch Notes
- Currently investigating performance stutters related to Nvidia Instant Replay on high-end systems.
- Looking into issues where certain voice lines may loop unexpectedly.
- If this happens, reusing the last equipment/item can often resolve the issue.
- The newly introduced Ultra Wide Mode has some known issues to be addressed in the next patch.
- In rare cases, the Ghostlink Partition (Q) may spawn in an incorrect location.
- Occasionally, the holstered pistol of a disconnected player can appear to float.
- Trying to join a full Party via Join Code can cause matchmaking functionality issues until the client is restarted.
- When setting up a Custom Match, the lobby may occasionally appear empty—leaving and rejoining can solve this.
- Rapid map swaps in Custom Matches may cause visual artifacts.
- Using Map Placement followed by a Spectre transition may result in a brief rotation error.
This covers all the essential updates from the Spectre Divide patch notes released on September 17, 2024.
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