STALKER 2 Decision Guide: Kill or Spare Professor Hermann?

STALKER 2 Decision Guide: Kill or Spare Professor Hermann?

Professor Hermann serves as a pivotal character in STALKER 2, introduced in a dramatic encounter at the start of the game while assisting Skif in entering The Zone. Although their initial plan to harness the power of Skif’s artifact unraveled, leaving Hermann’s ultimate fate uncertain, this ambiguity is soon resolved. During the “Wishful Thinking”main mission, Skif has a chance to reunite with Professor Hermann, presenting him with a daunting decision regarding Hermann’s future.

To Kill or Spare Professor Hermann: A Critical Decision

Kill or Spare Professor Hermann in Stalker 2

As the narrative unfolds towards the end of “Wishful Thinking”, players find Skif confronted with a morally complex choice. Strapped to a chair, Professor Hermann is ambushed in a conversation alongside a new character named Agatha. She reveals a shocking plot: Hermann conspired with Faust to steal a scanner from SIRCAA and eliminate all witnesses, including Skif himself. Following this revelation, Agatha presents Skif with a gun, posing a critical question: will Skif kill Hermann or let him live?

The Consequences of Killing Professor Hermann

Kill Professor Hermann in Stalker 2

Opting for the “He Has To Die” scenario results in an intense moment where Skif shoots Professor Hermann in the head. Surprisingly, this choice does not lead to immediate repercussions within the mission itself; the gameplay continues as if unchanged. Yet, players should note that while there are no tangible rewards associated with this decision, Skif may experience a sense of relief from the weight of moral conflict.

Nevertheless, this choice resonates later in the game, particularly if players proceed toward the Ward ending in STALKER 2.

The Outcome of Letting Professor Hermann Go

Let Professor Hermann Go in Stalker 2

On the other hand, choosing the “Let Him Go” option leads to a different flow of events. Skif sets aside the gun, and Agatha proceeds to free Professor Hermann from his restraints. Hermann expresses his gratitude but is quickly reminded of Skif’s lingering resentment. The mission continues without any immediate alteration, similar to the outcome of choosing to kill Hermann. Here too, players find that no specific rewards are granted for this decision.

A notable implication of sparing Hermann is the potential for a later encounter, where Hermann may assist Skif during a challenging mission, akin to the “spare soldier”narrative choice. Additionally, players can engage with Agatha regarding Spark’s attack on SIRCAA. However, this dialogue offers no new information, as Agatha is already aware of the situation and simply tests Skif’s loyalty to Ward’s objectives.

Deciding Hermann’s fate is a consequential aspect of STALKER 2 that shapes the player’s journey—both in immediate narrative flow and long-term storytelling repercussions.

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