The unexpected launch of Helldivers 2‘s latest update during The Game Awards 2024 surprised fans and brought forth an array of community-favored features. Among the most notable enhancements, players now face a new enemy faction in the ongoing Galactic War, and for the first time, they can wield proper melee weapons in the game.
The introduction of two melee weapons in the Omens of Tyranny update marks a significant addition, yet it raises questions about the future competitiveness of melee weaponry. While these melee options are powerful compared to other secondary weapons, they still struggle to remain relevant against the ever-evolving primary and support weapon meta.
The Challenges Facing Melee Weapons in Helldivers 2
Reliance on Stun: The Stun Baton and Stun Lance
The core strength of the new CqC-19 Stun Lance and CQC-30 Stun Baton lies in their ability to stun adversaries, creating opportunities for follow-up attacks. However, without their stun functionality to keep enemies vulnerable, these melee weapons would lose their effectiveness, often requiring multiple hits to eliminate even the least formidable foes in Helldivers 2.
Players can acquire the Stun Lance through Helldivers 2’s Urban Legends premium Warbond, while the Stun Baton makes sporadic appearances in the Super Store. If future updates add more melee options, they will have to offer stun capabilities to be considered viable, as attempting to engage enemies at close range carries inherent risks, potentially costing players valuable Stims or even reinforcements—both significant investments.
To mitigate risks associated with close-quarters combat, players can pair these melee weapons with the SH-32 Shield Generator
, the SH-20 Ballistic Shield Backpack
, or the new Directional Shield.
The Importance of Anti-Armor Weapons in Higher Difficulties
In terms of power, the Stun Lance and Stun Baton are quite formidable compared to many other secondary weapons. Nevertheless, this assertion is contextual, as secondary weapons generally lag behind in effectiveness throughout Helldivers 2’s current meta. Their lack of armor penetration is particularly glaring, presenting challenges when battling enemies in higher difficulty settings where armored foes become more prevalent.
During lower difficulty levels, players might not encounter this issue as frequently, but as challenges increase, the demand for anti-armor weapons and proficient stratagems becomes critical. Unless future melee weapons are equipped with built-in armor penetration or are compatible with enhancements such as body armor perks or boosters, they will likely remain outshined by many primary and support weapons.
As Helldivers 2 evolves, it remains uncertain whether additional melee weapons will be introduced beyond the Stun Lance and Stun Baton. However, for any new melee options to have a shot at competitive viability, they must either possess stun abilities or the potential for armor penetration. Without such features, they may continue to serve merely as novelties rather than staples in an ever-demanding gameplay environment.
Leave a Reply