Baldur’s Gate 3 is set to introduce one of the most intricate combat systems in the RPG realm, drawing heavily from the Fifth Edition Dungeons and Dragons ruleset. While the game adapts many of its mechanics for a digital environment, the foundational strategies remain similar to those in tabletop games, underscoring the importance of a balanced party composition.
Having one or two melee-focused characters can significantly enhance your team’s performance, making the Fighter Class an excellent choice. To maximize melee effectiveness, the Battle Master subclass stands out as the premier option for creating a devastating close-combat Fighter.
Updated January 1, 2025 by Erik Petrovich: As we welcome 2025, Baldur’s Gate 3 remains a hot topic among gamers, celebrated for its depth and engaging mechanics. For players new to Dungeons and Dragons or unfamiliar with turn-based CRPG strategies, understanding how to optimize a Fighter build can be a challenge. This guide has been revised to clarify mechanics and offer insights into the most effective Fighter build in BG3. We explore critical choices each player must make while leveling and how these decisions contribute to mastering the Fighter class.
Fighter Class Introduction & Overview
Understanding the Fighter Class in Baldur’s Gate 3
Fighter Playstyle and Key Abilities
“Fighters have mastered the art of combat, wielding weapons with unmatched skill and wearing armor like a second skin.”
The Fighter class excels in close combat and can adapt their style based on player choice, whether through raw physicality or magical enhancements. Distinct abilities separate Fighters from other melee classes, such as Barbarians. Initially, at Level 1, Fighters gain “Second Wind,”offering a self-heal option that can be used once per encounter. Progressing to Level 2 awards an “Action Surge,”granting an additional action during combat.
As Fighters advance, they receive improved saving throws, extra attack opportunities, and new fighting styles. By Level 3, players select a subclass, which can alter their combat approach significantly. While Fighters might not match a Barbarian’s brute force, their resilience and control over the battlefield make them adaptable, especially in parties lacking in melee-focused characters.
Fighter Class Proficiencies
As you craft your Fighter, you’re presented with essential class proficiencies related to armor, weapons, and saving throws, in addition to two skill proficiencies.
These proficiencies are fixed upon character creation, so plan carefully as they cannot be adjusted later without a complete reset. The primary proficiencies available during your Fighter’s inception include:
Proficiency Type | Granted Professions |
---|---|
Fighter Armor Proficiencies |
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Fighter Weapon Proficiencies |
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Fighter Saving Throws |
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Fighter Skill Proficiency Choices |
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Exploring Fighter Subclasses
Baldur’s Gate 3 provides players with three distinct Fighter subclasses, each emphasizing various facets of the class with unique skills and abilities. As players level up within a subclass, they unlock features specific to their choice. Should you wish to change your subclass later, you can consult Withers, although this will reset you to Level 1.
For optimal effectiveness, the Battle Master subclass is recommended for maximizing the Fighter’s fighting potential.
Subclass Name | Base Specific Features | Special Proficiencies | Spells & Abilities |
---|---|---|---|
Battle Master |
|
N/A |
|
Champion |
|
N/A | N/A |
Eldritch Knight |
|
N/A | Various spells accessible at different levels |
Fighter Class Features: Level Progression
The maximum level achievable in Baldur’s Gate 3 is Level 12, and several enhancements await you at each level gained. Players initiate their journey with foundational Fighter abilities and continue to acquire feats, spells, subclass-specific features, and increases to proficiency bonuses thereafter.
The table below outlines the expectations for each level advancement within the Fighter class:
Class Feature | Proficiency Bonus | |
---|---|---|
Fighter Lvl 1 |
|
+2 |
Fighter Lvl 2 |
|
+2 |
Fighter Lvl 3 |
|
+2 |
Fighter Lvl 4 |
|
+2 |
Fighter Lvl 5 |
|
+3 |
Fighter Lvl 6 |
|
+3 |
Fighter Lvl 7 |
|
+3 |
Fighter Lvl 8 |
|
+3 |
Fighter Lvl 9 |
|
+4 |
Fighter Lvl 10 |
|
+4 |
Fighter Lvl 11 |
|
+4 |
Fighter Lvl 12 |
|
+4 |
BG3 Fighter Subclass Choice: Battle Master
Battle Master Subclass Overview
Why Battle Master Stands Out
“Battle Masters are paragons of tactical superiority, combining combat maneuvers and experience in the field to dominate every fight.”
The Battle Master subclass, selected at Level 3, equips Fighters with a distinct modality of tactics and skills, revolving around a new resource called Superiority Dice. Players can choose three Battle Maneuvers from a curated list, each offering both melee and ranged capabilities.
Equipped with Action Surge and Second Wind, Battle Master Fighters can effectively navigate the chaos of melee encounters. They possess the versatility to manipulate enemy positioning, enhance party dynamics, and hinder foes with strategic maneuvers.
Although it’s acceptable to initiate battles at range, Battle Masters should strive to engage enemies directly whenever possible. With a ranged attack to start and a swift move forward during the Initiative roll, they establish themselves as battlefield leaders.
Battle Master Subclass Features: Level Progression
The Fighter subclass unlocks special features as players advance through their chosen path. Upon selecting the Battle Master subclass at Level 3, players can expect the following benefits:
Battle Master Fighter Lvl 3 |
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---|---|
Battle Master Fighter Lvl 7 |
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Battle Master Fighter Lvl 10 |
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Optimal Battle Master Maneuvers
Battle Maneuvers allow Battle Masters to infuse their attacks with additional effects, employing Superiority Dice to activate these powerful options. Players start with eight available Dice to utilize with these abilities.
Among the plethora of options, Maneuvers such as Menacing Attack, Pushing Attack, and Riposte merit top priority, providing both offensive and defensive advantages in combat. If healing is more crucial for your party, consider replacing Riposte with Rally, which offers temporary HP to allies.
Riposte |
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---|---|
Pushing Attack |
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Menacing Attack |
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Maneuvering Attack |
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Rally |
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Optimal Character Creation Choices for BG3 Fighter Build
Race, Background, Proficiency, Feats, and Stat Choices
Best Race for BG3 Fighter: Half-Orc
The Half-Orc race provides several essential racial traits that empower your Fighter build. With Darkvision and proficiency in Intimidation, Half-Orcs particularly shine due to their Savage Attacks and Relentless Endurance abilities.
Savage Attacks enhance critical hits with additional damage rolls for melee attacks. Conversely, Relentless Endurance revives a Fighter at 1 HP once to avoid going down when reaching 0 HP, refreshing after a long rest.
When adopting a Battle Master build, these traits significantly increase damage output and survivability. Alternatives worth considering are the Githyanki, known for their psionic abilities which enhance battlefield control.
Gold Dwarf and Dragonborn races also present viable options without any substantial drawbacks to melee attributes.
Optimal Fighting Style: Great Weapon Fighting
Players are prompted to select a Fighting Style for their Fighter character, with six possible options available. Each style offers unique benefits; however, the Great Weapon Fighting style is optimal, significantly increasing damage potential across two-handed weapons.
Recommended Backgrounds: Soldier or Outlander
The Fighter’s Strength and Constitution lend a natural advantage for Ability Checks. The Soldier background enhances this by granting proficiency in Athletics and Intimidation, allowing for robust role-playing opportunities while bolstering physical dominance in dialogue.
Opting for the Outlander background provides proficiency in Athletics and replaces Intimidation with Survival, catering to scenarios when wilderness feats come into play. Both backgrounds allow for plenty of opportunities to trigger Inspiration effectively throughout the game.
Skill Proficiency Recommendations: Perception and Intimidation (or Insight)
Fighters can select two skills from a broader list upon character creation. If you choose the Soldier background, you should aim for Insight and Perception to better engage with the game’s numerous dialogue checks.
If you favor the Outlander background, it’s best to pick Perception and Intimidation, optimizing your character’s investigative and confrontational skills.
Top Feat Recommendations: Great Weapon Master, Sentinel, Alert, Charger, and Savage Attacker
- Great Weapon Master Effects:
- Earns a Bonus Attack on a critical melee hit
- All In: Reduces Attack Rolls by 5 while increasing damage by 10
- Sentinel Effects:
- Vengeance: Reactively attack foes targeting allies
- Snare: Halts movement of enemies hit with Opportunity Attacks
- Opportunity Advantage: Gain Advantage on Opportunity Attacks
- Alert Effects: +5 to Initiative and immunity to Surprise.
- Charger Effects:
- Weapon Attack allows for a melee attack without provoking Opportunity Attacks
- Shove enables movement of enemies based on Strength
- Savage Attacker Effects: Roll melee weapon damage dice twice and take the higher result.
Optimal Ability Scores & Stat Distribution for Fighters
For the best BG3 Fighter build, prioritize Strength, followed by Constitution and Dexterity. The primary stats relevant to the Battle Master Fighter features are Strength and Constitution, while Dexterity enhances additional combat skills.
Ability scores for the optimal build would look like:
STR | DEX | WITH | INT | ALREADY | NO | |
---|---|---|---|---|---|---|
Base | 16 | 14 | 16 | 8 | 10 | 10 |
Modifier | +3 | +2 | +3 | -1 | 0 | 0 |
Optimal Leveling Choices for BG3 Fighters
Recommended Spells, Feats, and Choices for Each Level
While leveling up your Fighter, there are fewer decisions compared to other classes, especially during specific levels such as Level 2, Level 5, and Level 9 where no major choices arise. However, Fighters have access to several Feats, along with their Battle Maneuvers, enhancing their combat viability without requiring a spellbook.
- Act 1: Up to Level 5, select your Fighter Subclass (Battle Master), Fighting Style (Great Weapon), various Battle Maneuvers, and a Feat.
- Act 2: Progress to Level 9, gaining two additional Feats and two Battle Maneuvers to broaden your tactical repertoire.
- Act 3: Reaching Level 12, you will acquire a total of four Feats and two more Battle Maneuvers to complete your skill set.
The table below features recommended Fighter build choices at each level, underscoring foundational options that complement the Battle Master build effectively. Consider mixing and matching Battle Maneuver choices while maintaining the suggested Feats for maximal impact.
Class Level | Choices & Recommendations |
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Level 1 |
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Level 2 |
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Level 3 |
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Level 4 |
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Level 5 |
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Level 6 |
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Level 7 |
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Level 8 |
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Level 9 |
|
Level 10 |
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Level 11 |
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Level 12 |
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Ideal Companions and Party Composition for Your Fighter
Top Battle Master Companion Choices
Companion | Class/Specialization | Role in Party | Unique Attributes |
---|---|---|---|
Shadowheart | Cleric | Support | Difficult to control with CC; hybrid Damage & Support spells |
Gale | Wizard | Ranged Damage | Access to all spells; highly versatile |
Astarion | Rogue | Melee Damage/Utility | Excellent Lockpicking skills; deadly Sneak Attacks |
Engaging companions such as Shadowheart for support, Gale as the ranged damage dealer, and Astarion for melee effectiveness will greatly enhance the player’s Fighter experience. Each of these companions provides a strong class combination that can balance various combat scenarios.
Should you need to fine-tune character classes in your party, consult Withers to respec companions for optimal Fighter configurations to maintain balance while preserving questlines.
Essential Equipment for the Best Fighter Build in Baldur’s Gate 3
Acquiring Gear Across All Three Acts
This section focuses on the top equipment options for Battle Master Fighters throughout all three acts of Baldur’s Gate 3. Some items will remain effective as players transition to later acts and may be retained through several levels.
- Bolded Items: New pieces introduced in each act that can replace prior equipment.
- Unbolded Items: These must be obtained in earlier acts but are powerful enough to warrant continued use without replacement in later acts.
Battle Master Fighter Gear: Act 1
Name | Effect | Location | |
---|---|---|---|
Head |
|
Dropped by a major boss in the Adamantine Forge | |
Cloak | None Available (except Deathstalker Mantle) | N/A | |
Chest | Adamantine Splint Armor |
|
Available from the Adamantine Forge |
Gloves |
|
Located in a chest at the Shattered Sanctum (near Dror Ragzlin) | |
Boots |
|
Purchased from Grat the Trader in the Goblin Camp | |
Neck |
|
Purchased from Lady Esther near the Rosymorn Monastery | |
Ring 1 |
|
Looted from a body in Whispering Depths | |
Ring 2 |
|
Obtained by stealing the Druid Idol in Emerald Grove for Mol | |
Main Weapon |
|
Defeat or disarm Commander Zhalk at the Nautiloid tutorial zone | |
Offhand | N/A | N/A |
Battle Master Fighter Gear: Act 2
Name | Effect | Location | |
---|---|---|---|
Head | Flawed Helldusk Helmet |
|
Purchased from Dammon (Infernal Iron required) |
Cloak | Cloak of Protection |
|
Obtained from Quartermaster Talli at Last Light Inn |
Chest | Reaper’s Embrace |
|
Dropped by a major boss at the end of Act 2 |
Gloves | Gauntlets of Surging Accuracy |
|
Obtained from Lann Tarv in Moonrise Towers |
Boots | Evasive Shoes |
|
Purchased from Mattis at Last Light Inn |
Neck | Periapt of Wound Closure |
|
Purchased from Lady Esther (Act 1) |
Ring 1 | Killer’s Sweetheart |
|
Found after the Self-Same Trial in the Gauntlet of Shar |
Ring 2 | Ring of Protection |
|
Obtained by stealing the Druid Idol in Emerald Grove for Mol (Act 1) |
Main Weapon | Everburn Blade |
|
Defeat or disarm Commander Zhalk (Act 1) |
Offhand | N/A | N/A |
Battle Master Fighter Gear: Act 3
Name | Effect | Location | |
---|---|---|---|
Head | Helm of Balduran |
|
Found after defeating Ansur in the Wyrmway |
Cloak | Cloak of Protection |
|
Purchased from Quartermaster Talli in Last Light Inn (Act 2) |
Chest | Reaper’s Embrace |
|
Dropped by a major boss at the end of Act 2 |
Gloves | Gauntlets of Surging Accuracy |
|
Received from Lann Tarv in Moonrise Towers (Act 2) |
Boots | Helldusk Boots |
|
Located in a chest at Wyrm’s Rock Fortress |
Neck | Periapt of Wound Closure |
|
Purchased from Lady Esther (Act 1) |
Ring 1 | Killer’s Sweetheart |
|
Found in the Gauntlet of Shar (Act 2) |
Ring 2 | Ring of Protection |
|
Stolen during a quest in Emerald Grove (Act 1) |
Main Weapon | Balduran’s Giantslayer |
|
Looted after defeating Ansur in the Wyrmway |
Offhand | N/A | N/A |
Optimal Multiclass Choices for BG3 Fighters
Maximizing Your Fighter Build with Multiclass Options
Players can begin multiclassing when reaching Level 2 by selecting the “Add Class”option in the leveling menu, allowing them to allocate a level to any desired class within Baldur’s Gate 3.
Multiclassing to Barbarian: Fighter 11/Barbarian 1
Choosing to multiclass into Barbarian is appealing for one primary reason: Rage. This powerful ability lets a character make an additional attack during their turn, bolstered by a bonus action to activate it.
At Level 11 Fighter, you can normally make three attacks, but multiclassing to Barbarian enables a minimum of four attacks each turn, given no other bonus action demand.
Multiclassing to Cleric: Fighter 11/Cleric 1
The Cleric multiclass presents a compelling option, especially when selecting the War Domain subclass. Similar to the Barbarian multiclass rationale, this combination permits a fourth attack and provides basic support spell options.
If opting for this route, consider selecting the Eldritch Knight subclass instead of Battle Master to better align with the spellcasting synergy of the Cleric.
Overall, both multiclass paths allow Fighters to enhance their melee capabilities and combat versatility, helping them effectively dominate the battlefield.
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