In the engaging gameplay of Marvel Rivals, certain heroes are adept at securing objectives without confronting enemies directly. This strategy often involves employing stealth, rapid movements, or teleportation, preying on the opponent’s lack of vigilance when the objective is left unguarded. Such opportunities are particularly common in the Convergence and Domination maps, where players may become restless while waiting for an advance. Notably, it is also feasible to snatch the Convoy right under the enemy’s nose.
To enhance movement and strategic planning, activating Chronovision is crucial. This feature reveals destructible elements within the environment, like breakable walls that can create shortcuts and flanking opportunities. On PC, the default key for Chronovision is B, while for PlayStation and Xbox consoles, it’s accessed via the right on the D-Pad. Given the limited map options in Marvel Rivals, players will soon familiarize themselves with routes, potentially reducing their dependence on Chronovision over time.
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Abilities That Skip The Frontline
Why Engage When You Can Simply Win?
In Marvel Rivals, a strategic approach often bests direct confrontation. While in a perfect match, a few characters might remain behind to defend a position, the reality can be different, sometimes leaving the spot completely unguarded. Always consult the central HUD to gauge the number of opponents near an objective and exploit their overreach to secure victory.
Invisibility – Loki, Psylocke, Cloak, Lunar Force Team-Up
Some heroes possess abilities that render them invisible to enemies. Loki’s Deception is unmatched in its capacity, offering unlimited duration of invisibility, although it is disrupted by any action or damage. Conversely, Psylocke’s Psychic Stealth provides a movement speed boost without breaking upon taking hits, albeit limited to three seconds with a 15-second cooldown.
Cloak’s Dark Teleportion cloaks the entire team for two seconds but can fortify invisibility with Terror Cape, obstructing enemy vision up to ten meters. When teamed with Cloak and Dagger, Moon Knight activates Full Moon, creating a four-meter invisible bubble that can serve as a temporary concealment strategy.
Fast & Easy Traversal – Captain America, Black Widow, Spider-Man
Other heroes excel in speed, using quick mobility to outmaneuver enemies. Captain America’s Leading Dash increases his speed by 33% for an indefinite time, which he can combine with a Fearless Leap to elevate his position over five meters. Black Widow’s Fleet Foot provides a speed boost until her energy depletes, allowing her multiple jumps—ideal for vertical mobility.
Spider-Man stands out with his Web-Swing ability, able to traverse the map to reach objectives quickly. He starts each match with three Web-Swing charges, with a quick recharge of just three seconds. Proper timing allows for extended swinging, while Spider-Man’s Spider-Sense alerts him to nearby enemies within eight meters.
Teleportation – Dr. Strange, Dimensional Shift Team-Up
Certain heroes have the capacity for instant mobility directly to objectives. Dr. Strange’s Pentagram of Farallah enables teleportation between two locations, providing strategic access to objectives but comes with a substantial three-minute cooldown.
Additionally, Magick-based powers can grant Black Panther and Psylocke teleports through Dimensional Shift, allowing them to return to previously occupied spots. In chaotic situations, this ability may surprisingly relocate them behind enemy lines.
Respawn Selection – Adam Warlock, Guardian Revival Team-Up
Adam Warlock’s Regenerative Cocoon grants him a respawn ability upon death. When paired with Star-Lord or Mantis, they also gain this resurgence. Players have an 11-second window to reposition before respawning with approximately 15% health. Recently deceased, caution is prudent as enemies may anticipate a quick kill. However, if you advance strategically, you may capitalize on the situation to snatch an objective.
Mastering Objective Control: Strategies for Retaining and Retreating
Securing an Objective Requires Patience
Reaching an objective doesn’t guarantee safety; some characters might have placed abilities to thwart your approach. Notably, Peni Parker’s Bionic Spider-Nest can swiftly eliminate many Vanguards if deployed effectively. Moreover, long-range attackers like Hawkeye and Hela could lie in wait, ready to exploit anyone trying to capture the objective. These snipers can spot and signal the enemy team using the middle mouse wheel on PC or the down button on the D-Pad on consoles.
Given that enemies can also monitor the HUD, they might retreat or engage you individually when you attempt a solo capture. As a Duelist, you could potentially win these one-on-one skirmishes, but in scenarios against multiple foes, a strategic withdrawal is often wise.
In many cases, although one-on-one and two-on-one engagements may be manageable, facing the entire opposing team can lead to defeat. Depending on your team composition in Marvel Rivals, coordinating a retreat may be essential. Heroes like Luna Snow and Jeff the Landshark thrive in team-oriented charges. Remember, even if you don’t entirely seize the objective, your efforts can create openings for your teammates to secure victory.
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