The world of Baldur’s Gate 3 offers a diverse array of spellcasting Classes, with the Wizard standing out as the quintessential Dungeons and Dragons spellcaster. Renowned for their extensive spell repertoire, Wizards thrive in situations where melee combatants may falter.
Initially, players selecting the Wizard class in the Early Access phase could only choose from two subclasses: Evocation and Abjuration. Among these, Evocation, which emphasizes sheer damage output, has consistently been regarded as the optimal build. With the game’s full release expanding the pool of available Wizard subclasses to eight, Evocation continues to reign supreme as the premier choice for players looking to maximize damage efficiency.
Updated January 1, 2025 by Erik Petrovich: As we enter 2025, Baldur’s Gate 3 remains at the forefront of gaming discussions, celebrated as one of the greatest RPGs to date. However, for those unfamiliar with the Dungeons and Dragons framework or the intricacies of turn-based RPG mechanics, comprehending the essentials of constructing an effective Wizard build can be daunting. This guide outlines not only the how-to but also the reasoning behind building a successful BG3 Wizard, offering insights into the class’s foundational strategies. The latest iteration of our guide enriches the descriptions of each element in the BG3 Wizard framework, including an updated walkthrough on advancement choices essential for the Evocation Wizard build.
BG3 Wizard Class Introduction & Overview
The Baldur’s Gate 3 Wizard Class, Explained
Wizard Playstyle & Signature Abilities
“Wizards master the arcane by specializing in individual schools of magic, combining ancient spells with modern research.”
In the realm of Dungeons and Dragons, Wizards are quintessential spellcasters, brought to life in Baldur’s Gate 3 with a depth of complexity suited for varied group dynamics. While melee combat isn’t typically a Wizard’s forte, their diverse spells grant multiple tactical applications on the battlefield. Evocation Wizards prioritize damage, Illusion Wizards emphasize deception, and Necromancy Wizards manipulate the dead, creating distinct tactical advantages.
Wizards excel in their versatility, choosing from an extensive array of spells and preparing a new selection out of combat. They uniquely possess the ability to learn spells directly from scrolls, enabling more dynamic play, particularly beneficial when spells align with their chosen subclass, enhancing their effectiveness.
All Wizard Subclasses
Among the eight available BG3 Wizard subclasses, each brings a unique focus, offering distinct abilities and proficiencies that evolve as players advance. Switching subclasses is possible by consulting Withers, but it necessitates starting anew at Level 1.
This information chart presents a comprehensive overview of all subclasses, although to forge the best Wizard build in BG3, players are encouraged to align with the Evocation School.
Subclass Name | Base Spec Features | Special Spec Proficiencies | Base Spells & Abilities |
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Abjuration School |
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N/A |
Conjuration School |
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N/A |
Divination School |
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N/A |
Enchantment School |
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N/A |
Evocation School |
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N/A |
Necromancy School |
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N/A |
Illusion School |
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N/A |
Transmutation School |
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N/A |
Base Wizard Class Proficiencies: Armor, Weapons, Saving Throws, & Skill Choices
When creating your Wizard, BG3 provides a set of baseline Class Proficiencies and allows for the selection of two Wizard Skill Proficiencies. Each class offers distinct proficiencies in Armor, Weapons, and Saving Throws, which cannot be altered post character creation without resetting your build.
Proficiency Type | Proficiencies Granted/Choices Offered |
---|---|
Wizard Armor Proficiencies | Robes & Clothing only |
Wizard Weapon Proficiencies |
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Wizard Saving Throws |
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Wizard Skill Proficiency Choices |
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Wizard Class Features & Proficiency Bonus – Level By Level
In Baldur’s Gate 3, the maximum level is Level 12, with each level gaining unique benefits for your Wizard build. during character creation, you acquire foundational features of the Wizard class, followed by leveling up, which brings Feat selections, new spells, abilities, and an increase in your Proficiency Bonus.
Class Feature | Proficiency Bonus | |
---|---|---|
Wizard Lvl 1 |
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+2 |
Wizard Lvl 2 |
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+2 |
Wizard Lvl 3 |
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+2 |
Wizard Lvl 4 |
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+2 |
Wizard Lvl 5 |
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+3 |
Wizard Lvl 6 |
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+3 |
Wizard Lvl 7 |
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+3 |
Wizard Lvl 8 |
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+3 |
Wizard Lvl 9 |
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+4 |
Wizard Lvl 10 |
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+4 |
Wizard Lvl 11 |
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+4 |
Wizard Lvl 12 |
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+4 |
Wizard Spell Slots & Prepared Spells – Level By Level
Prepared Spells | Learned Spells | Cantrips Known | Lvl 1 Slots | Lvl 2 Slots | Lvl 3 Slots | Lvl 4 Slots | Lvl 5 Slots | Lvl 6 Slots |
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Wizard Lvl 1 | 1 + INT modifier | 6 (base, from Spellbook) | 3 | 2 | – | – | – | – |
Wizard Lvl 2 | 2 + INT modifier | 8 (+2) | 3 | 3 | – | – | – | – |
Wizard Lvl 3 | 3 + INT modifier | 10 (+2) | 3 | 4 | 2 | – | – | – |
Wizard Lvl 4 | 4 + INT modifier | 12 (+2) | 4 | 4 | 3 | – | – | – |
Wizard Lvl 5 | 5 + INT modifier | 14 (+2) | 4 | 4 | 3 | 2 | – | – |
Wizard Lvl 6 | 6 + INT modifier | 16 (+2) | 4 | 4 | 3 | 3 | – | – |
Wizard Lvl 7 | 7 + INT modifier | 18 (+2) | 4 | 4 | 3 | 3 | 1 | – |
Wizard Lvl 8 | 8 + INT modifier | 20 (+2) | 4 | 4 | 3 | 3 | 2 | – |
Wizard Lvl 9 | 9 + INT modifier | 22 (+2) | 4 | 4 | 3 | 3 | 3 | 1 |
Wizard Lvl 10 | 10 + INT modifier | 24 (+2) | 5 | 4 | 3 | 3 | 3 | 2 |
Wizard Lvl 11 | 11 + INT modifier | 26 (+2) | 5 | 4 | 3 | 3 | 3 | 2 |
Wizard Lvl 12 | 12 + INT modifier | 28 (+2) | 5 | 4 | 3 | 3 | 3 | 2 |
BG3 Wizard Subclass Choice – Evocation
Overview Of BG3 Wizard Evocation Subclass
What Makes Evocation the Best BG3 Wizard School?
“Evocation spells concentrate elemental energy into formidable attacks and enchantments. Practitioners in this school earn the title of Evokers.”
All Wizards possess access to an arsenal of invaluable out-of-combat spells, yet Evocation Wizards specifically excel in unleashing immense damage promptly. While each Wizard grapples with a limited number of recharge slots, Evocation Wizards make the most out of these by employing Arcane Recovery when necessary.
Moreover, the Evocation Wizard specializes in magical offense since their area spells do not harm teammates, thanks to the Spell Sculpt special feature. This allows allies to safely engage in close-quarters combat without fear of damaging spells, especially impactful after acquiring spells like Fireball at Level 5.
Evocation Subclass Features – Level By Level
Upon reaching Level 2 as a Wizard, you can select a subclass, with Evocation being a prime option for maximizing potential. Your subclass unlocks specific features as you advance.
Evocation Wizard Level 2 |
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Evocation Wizard Level 6 |
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Evocation Wizard Level 10 |
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Best BG3 Wizard Build Character Creation Choices
BG3 Wizard Build Race, Background, Proficiency, Feats, & Stat Choices
Best BG3 Wizard Race: Githyanki or Half-Elf
The Githyanki represent a unique and often underappreciated racial choice. Their innate spells and the Astral Knowledge passive provide notable enhancements, particularly for non-martial classes like Wizards. With an improved version of the Mage Hand and access to Misty Step at Level 5, Githyanki augment the Wizard’s mobility and toolkit.
Furthermore, Githyanki offer essential armor proficiencies, allowing Light and Medium armor usage. This shift significantly enhances survivability compared to traditional robes. The Astral Knowledge feature also aids in dialogue interactions.
Overall, Githyanki emerge as the superior race for Wizards, increasing durability and spellcasting capabilities.
Best Wizard Backgrounds in BG3: Sage or Guild Artisan
Among available backgrounds, Sage stands out for Wizards due to its proficiency in History and Arcana checks, both critical skills for Intelligence-based character performance. Engaging in Wizardly pursuits often triggers Inspiration in contexts like learning new spells or rediscovering lost arcane knowledge.
If the Arcane theme does not resonate, the Guild Artisan offers substantial gameplay benefits by providing proficiency in Insight and Persuasion, skills that can prove invaluable during dialogues.
BG3 Wizard Skill Proficiency Choices: Insight and Persuasion
Wizards can select two skills from options like Arcana, History, and Investigation during character creation. With the Sage background claimed, the skill selection shifts slightly, emphasizing Insight and Investigation as critical proficiencies.
Investing in Investigation allows for better exploration encounters, revealing quest-related items, while Insight functions fundamentally in dialogue scenarios, though it appears less frequently compared to Investigation.
Best BG3 Wizard Feats: Alert, War Caster, and Spell Sniper
- Alert Effects: Provides a +5 bonus to Initiative and immunity to Surprises.
- War Caster Effects: Grants advantages on Concentration Saving Throws and allows casting Shocking Grasp as a Reaction when enemies try to flee your melee range.
- Spell Sniper Effects: Lowers the Critical Hit threshold for spells and permits you to learn an additional Cantrip from a specified selection.
Best Wizard Ability Scores & Stat Distribution
To establish an exemplary BG3 Wizard build, prioritize Intelligence as the main attribute, followed closely by Constitution and Dexterity for improved survivability and combat effectiveness.
Charisma, Strength, and Wisdom play less critical roles in crafting an effective Evocation Wizard build.
STR | DEX | WITH | INT | ALREADY | NO | |
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Base | 8 | 16 | 14 | 16 | 10 | 10 |
Modifier | -1 | +3 | +2 | +3 | 0 | 0 |
Best BG3 Wizard Leveling Choices
Best Wizard Spells, Feats, & Other Choices At Every Level
The Wizard class in Baldur’s Gate 3 is unparalleled in its spellcasting capabilities, allowing an extensive selection of spells through Scroll interaction. Each level increment provides opportunities to acquire beneficial spells, but certain selections are markedly more advantageous.
- In Act 1, typically leading to around Level 5, you’ll establish your Wizard Subclass (Evocation), select initial Cantrips, a Feat, and a set of spells up to Level 3.
- In Act 2, usually culminating at around Level 9, Wizards will gain another Feat along with spells up to Level 5.
- In Act 3, raising you to Level 12 and beyond, players can choose a third Feat, obtain potent spells up to Level 6, and an extra Cantrip.
Below is a table displaying optimal spells and choices that should be equipped during these thresholds, enhancing the Evocation Wizard’s playstyle with a focus on damage and control spells, alongside environmental manipulation for strategic advantages.
Class Level | Choices & Recommendations |
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Level 1 |
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Level 2 |
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Level 3 |
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Level 4 |
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Level 5 |
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Level 6 |
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Level 7 |
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Level 8 |
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Level 9 |
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Level 10 |
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Level 11 |
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Level 12 |
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Best Wizard Build Companions & Party Composition
Best Companions For Evocation Wizard Builds
Companion | Class/Specialization | Role In Party | Unique Attributes |
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Shadowheart | Cleric | Support | Difficult to control; hybrid Damage and Support spells. |
Lae’Zel | Fighter | Melee Tank | Exceptional at distracting foes while maintaining combat efficacy. |
Astarion | Rogue | Melee Damage/Utility | Lockpicking prowess and lethal Sneak Attacks. |
When it comes to companions best suited for a Wizard build, Shadowheart excels as the primary support, Lae’Zel acts as a dependable melee tank, and Astarion serves as an invaluable damage-dealer and utility character outside of combat.
While it is possible to alter a companion’s class or specialization, these three characters bring beneficial traits that integrate seamlessly into a balanced party composition.
- Shadowheart: A Trickery Cleric, Shadowheart’s capabilities blend well with damage and support, complementing typical Wizard gameplay.
- Lae’Zel: Ideal as a Battle Master, Lae’Zel can adeptly handle front-line engagements, drawing enemy attention while withstanding damage.
- Astarion: Suited for the Thief subclass, Astarion adds critical access to stealth and unlocking mechanics, enhancing strategic options in both combat and exploration.
If you are committed to including a specific character, you may speak to Withers to reconfigure them into one of the previously mentioned optimal Wizard companion classes, ensuring you do not miss out on their quests or roles within your party.
Best Baldur’s Gate 3 Wizard Build Equipment
Get The Best BG3 Wizard Gear In All Three Acts
In this section, we will explore the ideal equipment for Evocation Wizards throughout each Act of BG3. Certain items established in the earlier Acts remain viable choices later on in the narrative.
- Items marked in bold signify new options available for the build in each respective Act, potentially replacing older gear.
- Items in regular font must be acquired during earlier Acts but are deemed sufficiently potent and do not require replacement in subsequent Acts.
Best Evocation Wizard Items & Equipment: Act 1
Name | Effect | Location |
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Head | Warped Headband of Intellect | Increases base INT score to 17 (Obtained from Lump the Enlightened). |
Cloak | Deathstalker Mantle | Offers Expertise in Stealth and temporary invisibility after defeating an enemy (Available to Dark Urge characters after Alfira joins). |
Chest | Robe of Summer | Provides resistance against Cold damage (Loot from Hidden Vault in Druid Grove). |
Gloves | Bracers of Defence | Grants +2 AC when unarmored (Found in hidden cellar of Blighted Village). |
Boots | Boots of Speed | Allows a bonus action to enhance movement (Purchased from Thulla in Myconid Colony). |
Neck | Pearl of Power | Restores Spell Slots. (Purchased from Omeluum in Myconid Colony). |
Ring 1 | Ring of Arcane Synergy | Triggers Arcane Synergy upon Cantrip damage (Dropped outside Creche Y’lvek in Rosymorn Monastery). |
Ring 2 | Ring of Protection | Provides +1 to AC and Saving Throws (Loot from Druid Idol in Emerald Grove). |
Main Weapon | Melf’s First Staff | Boosts Spell Save DC and grants Melf’s Acid Arrow spell (Purchased from Blurg in Myconid Colony). |
Offhand | N/A | N/A |
Best Evocation Wizard Items & Equipment: Act 2
Name | Effect | Location |
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Head | Circlet of Mental Anguish | Regains 1d4 HP when enemies fail saving throws against spells (Found in Mind Flayer Colony). |
Cloak | Vivacious Cloak | Gains temporary HP upon casting a spell in melee (Found in Grand Mausoleum). |
Chest | Robe of Exquisite Focus | +1 to Spell Save DC (Purchased from Araj Oblodra in Moonrise Towers). |
Gloves | Bracers of Defence | +2 to AC (Previously obtained in Act 1). |
Boots | Boots of Speed | Previously obtained in Act 1. |
Neck | Spellcrux Amulet | Grants additional Arcane Spell restoration charge (Drops from The Warden of Moonrise Towers). |
Ring 1 | Ring of Arcane Synergy | Previously obtained in Act 1. |
Ring 2 | Ring of Mental Inhibition | Enemies receiving saving throw penalties (Found in House of Deep Shadows). |
Main Weapon | Melf’s First Staff | Previously procured in Act 1. |
Offhand | N/A | N/A |
Best Evocation Wizard Items & Equipment: Act 3
Name | Effect | Location |
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Head | Hood of the Weave | +2 Spell Save DC and Spell Attack (Purchased from Mystic Carrion). |
Cloak | Cloak of the Weave | +1 to Spell DC; absorbs elemental damage once per Short Rest (Available from Helsik in Lower City). |
Chest | Robe of the Weave | +1 to Spell DC; heals on saving throw success (Located in secret area of Ramazith’s Tower). |
Gloves | Quickspell Gloves | Allows action interchangeability with Bonus Actions once per Short Rest (Purchased in Lower City). |
Boots | Boots of Speed | Previously obtained in Act 1. |
Neck | Spellcrux Amulet | Previously acquired in Act 2. |
Ring 1 | Ring of Arcane Synergy | Previously obtained in Act 1. |
Ring 2 | Ring of Mental Inhibition | Previously obtained in Act 2. |
Main Weapon | Markoheshkir | +1 to Spell Save DC; negates spell slot cost for the next spell (Interact with “Below”symbol in Ramazith’s Tower). |
Offhand | N/A | N/A |
Best BG3 Wizard Multiclass Choices
Maximize Your BG3 Wizard Build With Complimentary Wizard Multiclass Options
Beginning at Level 2, players have the option to Multiclass by using the “Add Class”feature within the leveling menu. This allows for selection from any other class within Baldur’s Gate 3.
Fighter Multiclass – Wizard 10/Fighter 2
By investing two levels into the Fighter class, players unlock one of the most potent abilities in the game: Action Surge. This allows a bonus action in the same turn, enabling an additional spell cast or action whenever needed.
While this requires dedicating two levels to Fighter and missing out on certain Level 6 Wizard spells, the benefit of casting multiple actions in one turn significantly bolsters the caster’s effectiveness, while also providing armor proficiencies as an extra perk.
Cleric Multiclass – Cleric 11/Wizard 1
A Wizard’s signature ability to learn spells from scrolls amplifies considerably when partnered with another Prepared Spellcaster, such as a Cleric. This hybrid build focuses on maximizing clerical strength while maintaining a single level in Wizard for scroll access.
This combination achieves minimal sacrifice in terms of high-level spell usage while still benefiting from a full complement of Level 6 spell slots, enabling the full extent of spell mechanics without losing valuable Wizard features like Arcane Recovery.
Keep in mind that the balance between Wisdom and Intelligence can impact your overall performance during ability score improvements.
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