In Dragon Quest 11, Erik is the second character to join your party, offering players a unique gameplay experience. Initially, his basic thief build may not appear impressive, but with the right skills and equipment, Erik can become one of your most formidable damage dealers.
While players have the flexibility to unlock skills across different trees by reaching maximum level, prioritizing the right skills early on is essential for maximizing effectiveness. Thankfully, players have the option to respec should any mistakes arise. Here’s a comprehensive guide to optimizing Erik for optimal damage output.
Optimal Weapon for Erik in Dragon Quest 11
At first glance, the Knife emerges as Erik’s best weapon choice. Progressing through the Knife Skill tree allows players to acquire the coveted Dual-Wielding ability, enabling Erik to equip two knives simultaneously. This setup includes a skill that compensates for the lower damage typically associated with the second weapon, ultimately making Erik a more effective damage dealer than the protagonist.
Several Knife skills are specifically designed to inflict status effects on enemies, providing strategic advantages in combat. Here’s a look at key skills that can elevate Erik’s performance:
- Assassin’s Stab: Has a chance to instantly eliminate an enemy.
- Cobra Strike: Has a chance to poison an enemy.
- Sleeper Hit: Has a chance to put an enemy to sleep.
- Victimiser: Inflicts sixfold damage on enemies that are poisoned or paralyzed.
To further enhance Erik’s damage output, it’s advisable to equip gear that boosts his attack power. Embracing a glass-cannon approach can be particularly effective; for example, Erik has the potential to defeat the game’s secret final boss within just two turns, making survivability an afterthought if you can secure quick victories.
Key Skill Trees for Erik in Dragon Quest 11
As you embark on your journey, immediately focus on unlocking new Knife skills to expand Erik’s combat options. Once the Dual-Wielding feature is acquired, it’s beneficial to invest in the Guile skill tree. Although Deftness does not directly translate to damage, upgrading this stat enhances the probability of Erik landing critical hits.
An important skill to aim for is Divide, which triples Erik’s damage on his next turn after its use. When combined with dual-wielding and two fully effective weapons, Divide can unleash an impressive six attacks in one turn. Pair this with efforts from other party members who can inflict poisoning or paralysis, and follow up with Victimiser for a staggering damage output that strikes at six times the normal rate.
To maximize damage further, consider applying damage buffs and debuffs on enemies through coordination with your team. Even without using Victimiser, the sheer power of Divide should form the backbone of Erik’s assault strategies once this skill is acquired.
Leave a Reply