Why The Witcher 4’s Size Compared to The Witcher 3 is a Good Thing

Why The Witcher 4’s Size Compared to The Witcher 3 is a Good Thing

The Witcher 4, under the direction of Sebastian Kalemba, is set to match the expansive scope of its predecessor, The Witcher 3. This revelation brings excitement, particularly for fans of the franchise. The Witcher 3 was celebrated for its extensive gameplay, which often surpassed 100 hours, especially with the notable DLC expansions, Blood and Wine and Hearts of Stone. Maintaining a similar level of content for The Witcher 4 strikes an ideal balance, ensuring a rich gaming experience.

Kalemba recently conveyed these insights during an interview with Skill Up. In an era where game sequels frequently escalate in size and complexity, this approach is refreshing. For example, Assassin’s Creed Valhalla boasts a campaign nearly 20 hours longer than its predecessor, Odyssey. While prolonged gameplay often seems appealing, keeping The Witcher 4’s runtime in line with its predecessor carries numerous advantages.

The Witcher 3: A Perfectly Sized Adventure

Diverse Regions Enhanced Engagement

Witcher 3 gameplay
Geralt in Novigrad
Geralt in Skellige

The Witcher 3 effectively maximized its gameplay duration and map size. The world is divided into several large regions, each filled with engaging quests and activities. Notably, traversing from one side of Velen/Novigrad to another takes about an hour, which does not account for explorative adventures, especially considering the captivating area of Toussaint introduced in Blood and Wine.

Crucially, an open-world game’s success lies in how inclusive its boundaries feel to players. In The Witcher 3, there was always something new to discover, mitigating the feeling of confinement. The map’s design utilized every space with meaningful quests and encounters, and expanding the map for The Witcher 4 risks diminishing this immersive experience.

Avoiding an Overly Expansive Map

The Dangers of Excess Space in Games

Geralt battling a Gryphon

A map of a similar expanse to The Witcher 3 fosters a sense of adventure but risks feeling empty if overextended. Many expansive games, such as Breath of the Wild and Red Dead Redemption 2, showcase vast terrains, yet they often include stretches of underutilized spaces. While this can enhance thematic elements in some contexts, these areas can detract from the overall experience.

In The Witcher 3, the plentiful bandit camps, monster dens, and hidden treasures kept the player engaged without unnecessary distances between objectives. A significant map expansion for The Witcher 4 should avoid diluting the frequency of interactive elements, preferring a richly detailed world over sheer size.

A Manageable Size May Aid in Launch Stability

Learning from Cyberpunk 2077’s Launch Challenges

Cyberpunk 2077 - Character pointing

CD Projekt Red’s previous major title, Cyberpunk 2077, faced significant launch issues, resulting in a poorly executed release plagued with bugs. Following the high expectations set by The Witcher 3, any similar mishaps with The Witcher 4 could lead to disappointment among fans.

By keeping the size of The Witcher 4 comparable to its predecessor, CD Projekt Red can better manage the development process and mitigate potential pitfalls. This strategy aims to ensure a smoother launch experience, allowing players to enjoy a game free from critical glitches. A larger project could overwhelm resources and misalign production standards, leading into uncharted difficulties.

As an avid supporter of CD Projekt Red’s games, it would be disheartening to witness another public relations crisis akin to that of Cyberpunk 2077. Although the latter is now regarded as a comeback story, the launch’s poor reception persists in many gamers’ memories. Persistent issues with The Witcher 4 could jeopardize the studio’s reputation within the gaming community.

The Benefits of a Smaller Game for Replayability

Why Smaller Games Are More Inviting

The Witcher 4 Ciri

Even when an expansive game initially charms players, its enhanced scale can discourage revisiting. Personally, I found myself unable to complete a replay of Red Dead Redemption 2 despite its previous brilliance, as contemplating the time investment again felt daunting. In contrast, The Witcher 3 draws me back repeatedly due to its engaging nature.

Replayability becomes crucial in narrative-driven titles like The Witcher series. Players often wish to explore the various outcomes stemming from their choices. However, when a game is excessively lengthy or filled with tedious sections, revisiting loses its appeal. The expected choices in The Witcher 4, akin to its predecessor, will help preserve this captivating quality without the need for excessive expansion.

While it is natural to crave substantial content in games – given their development costs and our desire for lasting experiences – it’s essential to recognize the pitfalls of content bloat. I’ve found myself pursuing lengthy side quests in titles like Final Fantasy VII Rebirth. Still, if The Witcher 4 can retain its quality without inflating its size, players will undoubtedly prefer a well-crafted game over a vast but lesser experience.

Source: Skill Up/YouTube

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